首页> 外文期刊>Psychosomatic Medicine: Journal of the American Psychosomatic Society >The effect of violent and nonviolent video games on heart rate variability, sleep, and emotions in adolescents with different violent gaming habits
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The effect of violent and nonviolent video games on heart rate variability, sleep, and emotions in adolescents with different violent gaming habits

机译:暴力和非暴力视频游戏对具有不同暴力游戏习惯的青少年的心率变异性,睡眠和情绪的影响

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OBJECTIVE: To study cardiac, sleep-related, and emotional reactions to playing violent (VG) versus nonviolent video games (NVG) in adolescents with different gaming habits. METHODS: Thirty boys (aged 13-16 years, standard deviation = 0.9), half of them low-exposed (≤1 h/d) and half high-exposed (≥3 h/d) to violent games, played a VG/NVG for 2 hours during two different evenings in their homes. Heart rate (HR) and HR variability were registered from before start until next morning. A questionnaire about emotional reactions was administered after gaming sessions and a sleep diary on the following mornings. RESULTS: During sleep, there were significant interaction effects between group and gaming condition for HR (means [standard errors] for low-exposed: NVG 63.8 [2.2] and VG 67.7 [2.4]; for high-exposed: NVG 65.5 [1.9] and VG 62.7 [1.9]; F(1,28) = 9.22, p = .005). There was also a significant interaction for sleep quality (low-exposed: NVG 4.3 [0.2] and VG 3.7 [0.3]); high-exposed: NVG 4.4 [0.2] and VG 4.4 [0.2]; F(1,28) = 3.51, p = .036, one sided), and sadness after playing (low-exposed: NVG 1.0 [0.0] and VG 1.4 [0.2]; high-exposed: NVG 1.2 [0.1] and VG 1.1 [0.1]; (F(1,27) = 6.29, p = .009, one sided). CONCLUSIONS: Different combinations of the extent of (low versus high) previous VG and experimental exposure to a VG or an NVG are associated with different reaction patterns - physiologically, emotionally, and sleep related. Desensitizing effects or selection bias stand out as possible explanations.
机译:目的:研究在不同游戏习惯的青少年中玩暴力(VG)与非暴力视频游戏(NVG)的心脏反应,睡眠相关和情绪反应。方法:30名男孩(年龄在13-16岁之间,标准偏差= 0.9),其中一半低强度(≤1 h / d)和一半高强度(≥3 h / d)进行暴力游戏,他们玩了VG /在他们的家中两个不同的晚上,NVG持续了2个小时。从开始前到第二天早晨记录心率(HR)和HR变异性。在游戏时段和次日早晨的睡眠日记后,发放了有关情绪反应的问卷。结果:在睡眠期间,小组和游戏条件对HR有显着的交互作用(低暴露:NVG 63.8 [2.2]和VG 67.7 [2.4]的平均值[标准误差];高暴露:NVG 65.5 [1.9]的平均值[标准误差]和VG 62.7 [1.9]; F(1,28)= 9.22,p = .005)。睡眠质量也有显着的相互作用(低暴露:NVG 4.3 [0.2]和VG 3.7 [0.3]);高曝光:NVG 4.4 [0.2]和VG 4.4 [0.2]; F(1,28)= 3.51,p = .036,单边)和演奏后的悲伤感(低曝光:NVG 1.0 [0.0]和VG 1.4 [0.2];高曝光:NVG 1.2 [0.1]和VG 1.1 [0.1];(F(1,27)= 6.29,p = .009,单侧)结论:先前VG程度(低或高)与实验暴露于VG或NVG的程度不同相关具有不同的反应模式-生理,情感和睡眠相关,脱敏效应或选择偏见可能是最突出的解释。

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