首页> 外文期刊>Aggressive behavior: A multidisciplinary journal devoted to the experimental and observational analysis of conflict in humans and animals >Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
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Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger

机译:暴力和非暴力视频游戏对易怒程度高或低的人的身体攻击有不同的影响

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Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to play a violent or nonviolent video game before completing a task in which they could behave aggressively. Results showed that participants high in trait anger were the most aggressive, but only if they first played a VVG. This relationship held while statistically controlling for dimensions other than violent content on which game conditions differed (e.g. frustration, arousal). Implications of these findings for models explaining the effects of video games on behavior are discussed.
机译:尽管大量实验表明,接触暴力视频游戏(VVG)会增加攻击性,但相对较少的研究已经调查了这种影响与理论上相关的个体差异因素之间的差异程度。这项研究调查了视频游戏内容是否会因性格愤怒的个体差异而不同地影响侵略性。参与者被随机分配到玩暴力或非暴力视频游戏,然后再完成一项可能表现出攻击性的任务。结果表明,特质愤怒高的参与者最积极,但前提是他们首先玩了VVG。在统计控制游戏条件不同的暴力内容以外的维度(例如沮丧,唤醒)时,保持了这种关系。讨论了这些发现对模型的影响,这些模型解释了视频游戏对行为的影响。

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