首页> 外文期刊>Journal of Experimental Psychology. General >From Outgroups to Allied Forces: Effect of Intergroup Cooperation in Violent and Nonviolent Video Games on Boosting Favorable Outgroup Attitudes
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From Outgroups to Allied Forces: Effect of Intergroup Cooperation in Violent and Nonviolent Video Games on Boosting Favorable Outgroup Attitudes

机译:从群体外到盟军:暴力和非暴力视频游戏中的群体间合作对提升有利的群体外态度的影响

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Here we addressed whether even violent video games can improve intergroup attitudes if played cooperatively with an outgroup, in keeping with the Contact Hypothesis. In addition, we examined potential mechanisms of this effect. In Experiment 1 (N = 77), Canadians played a violent video game (Call of Duty: Black Ops) against zombies, either cooperatively or independently (i.e., at the same time but solo) with a (supposed) University of Buffalo participant. As expected, cooperative (vs. solo) play significantly improved outgroup attitudes and pro-outgroup participant behavior, effects explained by heightened 1-group recategorization (i.e., feeling psychologically on the same team and connected with the outgroup member). In Experiment 2 (N = 239), effects of cooperation (vs. solo play) held whether playing a violent or nonviolent video game. Importantly, our findings offer an engaging and pragmatic solution to the pervasive issue of setting up and negotiating opportunities for successful intergroup cooperation.
机译:在这里,我们讨论了即使与暴力视频游戏配合,如果与外部群体一起玩,也可以改善群体间的态度,这与接触假说相符。此外,我们研究了这种作用的潜在机制。在实验1(N = 77)中,加拿大人与(假设的)布法罗大学的参与者合作或独立(即同时但单独)对僵尸玩了一场暴力电子游戏(使命召唤:黑色行动)。正如预期的那样,合作社(相对于独奏)可以显着改善小组外态度和赞成小组外参与者的行为,其效果可以通过提高小组1级重新分类来解释(即,在同一个团队中具有心理上的感觉并与小组外成员联系在一起)。在实验2(N = 239)中,无论玩暴力还是非暴力视频游戏,合作的效果(相对于独奏)都保持不变。重要的是,我们的研究结果为建立和谈判成功的团体间合作机会这一普遍问题提供了一种引人入胜且务实的解决方案。

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