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Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games

机译:视频游戏的道德系统和方法:在视频游戏中创建故事,更深层的意义和情感,增强角色和AI以及戏剧艺术的系统和方法

摘要

A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure.
机译:一种视频游戏和游戏系统,其中包含游戏角色的道德水平,该水平受史诗故事更深层背景中诸如道德,不道德或不道德选择等游戏事件的影响。角色的道德水平会影响游戏的环境。这样的基于道德前提的反馈系统提供了一种有效的手段,可以增强和加深游戏的玩味,因为自然会出现明智,现实,有意义,深刻和史诗般的故事。道德选择的度量将允许玩家的灵魂在与内部戏剧动作并行的电影动作中呈现在屏幕上,从而提供经典文学和电影的戏剧元素。根据道德前提在游戏中提出道德选择,这将允许情节指向人物角色,浪漫关系,崇高的游戏玩法和史诗般的故事。道德选择将导致整体成功,而道德或不道德的选择则会导致整体失败。

著录项

  • 公开/公告号US2007087798A1

    专利类型

  • 公开/公告日2007-04-19

    原文格式PDF

  • 申请/专利权人 ELLIOT MCGUCKEN;

    申请/专利号US20060546737

  • 发明设计人 ELLIOT MCGUCKEN;

    申请日2006-10-12

  • 分类号A63F13/00;

  • 国家 US

  • 入库时间 2022-08-21 21:06:14

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