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Teaching Design Patterns in CS1: a Closed Laboratory Sequence based on the Game of Life

机译:CS1中的教学设计模式:基于生命博弈的封闭实验室序列

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摘要

Design patterns are an important element of today's undergraduate curricula. However, their inherent complexities often make them difficult for entry-level students to even partially grasp. In this paper, we describe the latest in our continuing efforts to build educational materials appropriate for infusing design patterns in entry-level computer science courses.
机译:设计模式是当今本科课程的重要组成部分。但是,它们固有的复杂性通常使入门级学生甚至难以部分地掌握它们。在本文中,我们描述了我们不断努力的最新成果,以构建适合在入门级计算机科学课程中注入设计模式的教学材料。

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