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Teaching Design Patterns Through Computer Game Development

机译:通过计算机游戏开发教授设计模式

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摘要

We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on EEClone, an arcade-style computer game implemented in Java. Our students analyzed various design patterns within EEClone, and from this experience, learned how to apply design patterns in their own game software. The six principal patterns of EEClone are described in detail, followed by a description of our teaching methodology, assessment techniques, and results.
机译:我们提出了一种教学设计模式的方法,该方法强调对象导向和模式集成。计算机游戏开发的上下文用于吸引和激励学生,并且还具有丰富的设计模式。基于EEClone(以Java实现的街机风格的计算机游戏)进行了案例研究。我们的学生分析了EEClone中的各种设计模式,并从此经验中学到了如何在自己的游戏软件中应用设计模式。详细介绍了EEClone的六种主要模式,然后介绍了我们的教学方法,评估技术和结果。

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