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Teaching computer programming based on patterns with activities and collaborative games using concrete materials for high school students

机译:使用高中生使用具体材料根据活动模式和协作游戏进行计算机编程教学

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The courses in computing, especially those focused on software development, require many skills of novice students of computer programming. Due to the fact that computer science is a new area for most of novice students, they demonstrate great difficulty in initial courses in this area. They do not have specific skills in computer programming. This work presents the results obtained from the application of a teaching method, for computer programming students of the integrated high school mode, that combines patterns-based programming and games. The games uses concrete materials and collaborative activities based on sports in non-formal spaces. The results show improvements in students' motivation and in programming abilities. The method proposed in this work takes advantage of analogies between programming logic and games using concrete materials in order to develop programming skills.
机译:计算课程,尤其是那些侧重于软件开发的课程,需要计算机编程新手的许多技能。由于计算机科学是大多数新手学习的新领域,因此他们在该领域的入门课程中表现出极大的困难。他们没有计算机编程方面的特定技能。这项工作介绍了从教学方法的应用中获得的结果,该方法适用于结合了基于模式的编程和游戏的综合高中模式的计算机编程学生。该游戏使用非正规空间中基于体育的具体材料和合作活动。结果表明,学生的动机和编程能力得到了改善。在这项工作中提出的方法利用了编程逻辑和使用具体材料进行的游戏之间的类比,从而提高了编程技巧。

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