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Motivation of the Students in Game Development Projects

机译:游戏开发项目中学生的动机

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At the "Berufsbildenden Schule fur Gewerbe und Technik" (a school providing vocational education) in Trier/Germany, students are taught to work out software projects. Terms of reference taken from the field of game development are used to work out, deepen and reflect theme object oriented programming and elementary array-algorithms. The "Duale Ausbildung" ("dual education" , apprenticeship) in Germany is a fundamental institution for training qualified IT- personnel. This education is marked by a high level of practical experience acquired in companies combined with learning theoretical content at professional schools. Regarding the different levels of student knowledge, the classes often have a high level of heterogeneity. There is a certain danger that the individual learner cannot cope with the expectations or, on the contrary, that he is not challenged enough. It can happen that in some groups absolute software-development beginners and well-experienced people are mixed, and that the heterogeneous composition of classes makes motivation a key-element for a successful lesson. Our educational concept is based on the principle of constructivism [2]. The teaching has to leave the instructional role and move towards the task of creating a "learning room" which sets up the learning-environment and in this way promotes, moderates and accompanies self-controlled learning. The professional daily routine of an developer is strongly connected with projects. Our lecture style is based on project-oriented learning [1]. A few projects were performed in the past. The students in the class had heterogeneous graduations: 40% had an A-level, 40% had a Realschulabschluss (the German equivalent of GCSEs) and 20% had a Hauptschulabschluss (the German equivalent of CSE). Furthermore, few students had much expert knowledge in software-development, some students had little experience and a couple of students had no job-related experience in software-development projects. Two classes with 33 students were questioned as to how the concept of educational process was dealt with in the past. About 2 to 4 students worked together on one game-development project. The result of the student-feedbacks is presented in table 1. The motivation and the group solidarity was evaluated as excellent by the students. The topic "game development" leads to a high level of motivation and enthusiasm for working on the material from the students. Furthermore, the topic acts as an integration concept in heterogeneous groups. With this label it was possible to deepen and strengthen the theoretical contents of the array operations, the object oriented design and development. Some of the competences could'not be developed by all our students due to the group structures, but only within these structures of the project it did become possible to concentrate intensively on the individual competence weaknesses and wishes. During the implementation phase, we could individually elaborate the needs of the students and offer specific help and incentive measures. We consider these projects as useful and practical tasks which could be added to the daily school routine as additional help for the professional work of students and as a valuable preparation for final exams.
机译:在特里尔/德国的“ Berufsbildenden Schule fur Gewerbe und Technik”(一所提供职业教育的学校),教给学生制定软件项目。从游戏开发领域获得的职权范围用于制定,加深和反映面向主题的程序设计和基本数组算法。德国的“ Duale Ausbildung”(“双重教育”,学徒制)是培训合格IT人员的基本机构。这种教育的特点是在公司中获得了很高的实践经验,并在专业学校学习了理论知识。关于学生知识的不同水平,课程通常具有高度的异质性。个别学习者存在一定的危险,无法满足他们的期望,或者相反地,他没有受到足够的挑战。在某些群体中,可能会出现绝对的软件开发初学者和经验丰富的人们混杂在一起的情况,并且班级的异类构成使动机成为成功上一堂课的关键要素。我们的教育理念是基于建构主义原理的[2]。教学必须离开教学角色,而朝着建立一个“学习室”的任务迈进,该“学习室”建立了学习环境,并以此方式促进,调节和伴随着自主学习。开发人员的专业日常工作与项目紧密相关。我们的演讲风格基于面向项目的学习[1]。过去执行过一些项目。该班学生的毕业成绩各不相同:40%的学生获得了A级,40%的学生获得了Realschulabschluss(德语相当于GCSE),20%的学生获得了Hauptschulabschluss(德语相当于CSE)。此外,很少有学生具有软件开发方面的专业知识,一些学生经验很少,而一些学生在软件开发项目中没有与工作相关的经验。对过去有33名学生的两节课的教育过程概念提出了质疑。大约2至4名学生共同完成了一个游戏开发项目。学生反馈的结果列在表1中。学生将他们的动机和团队团结评价为极好。 “游戏开发”主题带来了对学生的材料进行创作的高度动机和热情。此外,该主题充当异构组中的集成概念。有了这个标签,就有可能加深和加强数组操作,面向对象设计和开发的理论内容。由于团队结构的原因,我们的所有学生都无法开发某些能力,但是只有在项目的这些结构内,才有可能集中精力专注于个人能力的弱点和愿望。在实施阶段,我们可以单独阐述学生的需求,并提供具体的帮助和激励措施。我们认为这些项目是有用且实用的任务,可以添加到学校的日常工作中,作为对学生专业工作的额外帮助,以及为期末考试的宝贵准备。

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