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A case study of autonomy and motivation in a student-led game development project

机译:以学生为主导的游戏开发项目中的自主性和动机案例研究

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This paper presents the findings of an exploratory case study into the relationship between student autonomy and motivation in project based learning, using Self-Determination Theory (SDT) to frame the investigation. The case study explores how different forms of motivation affect the students' response to challenges and their intention to complete the project. Earlier studies have made little explicit use of theoretical perspectives on student autonomy and motivation, a weakness this study attempts to address. As an exploratory case study seeking to evaluate the suitability of a particular theoretical framework, we chose a small case: three students on a one-term computer games development project. Given the small scale, the approach is necessarily qualitative, drawing on project documentation and one-to-one interviews with the students. Our conclusion is that the concepts of SDT provide a useful framework for analysing students' motivations to undertake project work, and its predictions can offer useful guidance on how to initiate and supervise such projects.
机译:本文使用自决理论(SDT)进行调查,介绍了基于案例学习的学生自主性与动机之间关系的探索性案例研究的结果。案例研究探讨了不同形式的动机如何影响学生对挑战的反应以及他们完成项目的意图。较早的研究很少明确使用关于学生自主性和动机的理论观点,这是本研究试图解决的弱点。作为探索性案例研究,旨在评估特定理论框架的适用性,我们选择了一个小案例:三个学生参加一项为期一学期的计算机游戏开发项目。考虑到规模较小,这种方法一定是定性的,可以利用项目文档和与学生进行一对一的访谈。我们的结论是,SDT的概念为分析学生进行项目工作的动机提供了有用的框架,其预测可以为如何启动和监督此类项目提供有用的指导。

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