Bienvenidos a Madrid! Welcome to Madrid, and to ITiCSE 2008, the 13th Annual Conference on Innovation and Technology in Computer Science Education. On behalf of the entire conference committee, which has been hard at work for over a year to put together this conference, we hope you enjoy all that the conference has to offer, as well as find some time to take in the many cultural activities that surround you in this wonderful capital city of Spain.
For those of you attending your first ITiCSE conference, a special welcome, and we hope that you enjoy the format and nature of ITiCSE and will return to ITiCSE in future years. For those of you who have attended past ITiCSE conferences, you will find all the usual features (papers, working groups, tips & techniques, posters, software demos, conference banquet, and excursions), although some rearrangement of past years' schedules has been made to accommodate the Spanish culture. Lunch is the main meal in Spain, and it is served late, so eat a hearty breakfast (and we've started the activities later in the morning than usual so you have plenty of time!). And for those of you who like statistics, we received 151 paper submissions; we only had room to accept 60 (a 40% acceptance rate).
We have three exciting and dynamic keynote speakers; one will start each day of the conference. There's a special panel session on the Future of ITiCSE, so please come and hear the ideas being considered and give your opinions. The Great European Debate will also take place -- come find out what it is!
比安内维多斯(Bienvenidos)马德里!欢迎来到马德里,以及ITiCSE 2008,第13届计算机科学教育创新与技术年会。代表整个会议委员会,这个组织已经花了一年多的时间来努力组织这次会议,我们希望您喜欢会议所能提供的一切,并希望您有时间参加许多文化活动。在这个美丽的西班牙首府包围你。 P>
对于那些参加您的第一次ITiCSE会议的人,表示特别的欢迎,我们希望您喜欢ITiCSE的格式和性质,并在未来的几年中重返ITiCSE。对于曾经参加过ITiCSE会议的人们,您会发现所有通常的功能(论文,工作组,提示和技术,海报,软件演示,会议宴会和游览),尽管对过去几年的日程安排进行了一些重新安排。以适应西班牙文化。午餐是西班牙的主要餐点,而且很晚才提供,所以请享用丰盛的早餐(而且我们比往常晚了开始活动,因此您有充裕的时间!)。对于喜欢统计的人,我们收到了151篇论文。我们只有接受60的空间(接受率为40%)。 P>
我们有3位令人兴奋且充满活力的主题演讲者;会议的每一天都会开始。对于ITiCSE的未来,有一个特别的小组会议,所以请来听听正在考虑的想法并发表您的意见。欧洲大辩论也将举行-找出答案吧! P>
object-oriented programming (OOP);
机译:游戏开发项目中学生的动机
机译:以学生为主导的游戏开发项目中的自主性和动机案例研究
机译:通过游戏引擎编程进行数学学习:知识和学生动机的发展
机译:游戏开发项目中学生的动机
机译:学生的STEM身份,游戏动机和游戏偏好方面的差异
机译:简短的动机干预是否可以减少强制学生的饮酒游戏频率?两项随机对照试验的数据分析
机译:在高中计算机编程课上使用学生在真正的游戏设计项目中培养21世纪的技能发展