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Extending HTN to planning and execution control for small combat unit simulation

机译:将HTN扩展到规划和执行控制,用于小型战斗单元仿真

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Modeling how military commanders carry out operations is considered complicated, requiring the capability of not only planning for multiple subordinates but also responding to unexpected events during execution. This paper presents an Hierarchical Task Network (HTN) embedded planning and execution control architecture for small unit commander agents. To be adaptive to dynamic world state changes, the architecture employs a partial planning mechanism and generates actions only applicable to current situations. It is also able to coordinate subordinates' actions and handle execution failures at runtime. We demonstrate the architecture's use with an infantry company scenario, where the commander orders three platoons assaulting a defined hill. Our approach shows the effectiveness to control multiple entities in dynamic environments, making the architecture well-suited to represent small unit commanders' behavior.
机译:建模军事指挥官开展业务被认为是复杂的,需要不仅规划多个下属的能力,还需要在执行期间响应意外事件。本文为小型单位指挥员代理提供了分层任务网络(HTN)嵌入式规划和执行控制架构。为了使动态世界状态改变,该架构采用部分规划机制,并生成仅适用于当前情况的动作。它还能够在运行时协调下属的操作并处理执行失败。我们展示了与步兵公司情景的架构的使用,指挥官订购了三个攻击界限的柏拉多群岛。我们的方法显示了控制动态环境中多个实体的有效性,使架构非常适合代表小单位指挥官的行为。

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