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Reasoning, Planning, and Goal Seeking for Small Combat Unit Simulation

机译:寻求小型战斗单位模拟的推理,规划和目标

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Technology Solutions Experts, Inc. (TSE) is the primary developer of the Infantry Warrior Simulation (IWARS) system for the U.S. Army Natick Soldier Research, Development, and Engineering Center (NSRDEC). As part of continuing Research and Development (R&D) in Small Unit (SU) combat operation simulation behaviors, TSE is developing algorithms for automation of SU and Soldier agent tasks and missions in constructive simulation and for transition to Soldier operational decision-support tools. TSE's solution is the Reasoning, Planning, and Goal-Seeking (RPGS) architecture, which is targeted at the next generation of constructive simulations requiring autonomous and intelligent Soldier agents that are capable of problem solving; considering multiple courses of action; coordinating with friendly forces; following chain of command; and using Tactics, Techniques, and Procedures (TTPs) to guide operations. Intelligent Soldier agents guided by RPGS methodologies and algorithms will be able to execute complex tasks given only mission goals, initial/boundary conditions, and constraints. As part of this R&D project, TSE is creating a formal model of the Soldier and SU battlespace on which reasoning can be conducted. TSE has identified two technical standards for battlespace knowledge systems that will provide a foundational model for this project: the Joint Consultation, Command, and Control Information Exchange Data Model (JC3IEDM) and the Coalition Battle Management Language (CBML). TSE is using JC3IEDM as the basis for representing information about battlefield entities. CBML uses the knowledge elements in JC3IEDM and consists of a formal language for specifying orders and reports by specifying the "who, what, when, where, and why" of a mission order. TSE is using C-BML to describe mission goals and constraints that the analyst gives to Soldier agents, which will be used as input to the RPGS behavior engine to generate agent behavior. This paper discusses the use of these standards for a battlespace representation, the new technologies and capabilities being developed as part of this project, and the contribution to human decision making and behavior representation for military and commercial constructive simulations.
机译:技术解决方案专家,公司(TSE)是美国陆军纳提克士兵研究,开发和工程中心(NSRDEC)的步兵战士模拟(IWARS)系统的主要开发者。由于持续的研究与发展(R&d)在小单位(SU)的战斗操作模拟行为的一部分,TSE正在开发SU的自动化和建设性的仿真战士代理任务和使命,并为过渡到士兵作战决策支持工具的算法。 TSE的解决方案是推理,规划和目标搜寻(RPG游戏)架构,这是针对下一代要求有能力解决问题的自主化和智能化士兵代理结构模拟;考虑动作的多个课程;与友军协调;下面的命令的链;和使用战术,技术和程序(的TTP),以指导操作。由RPG游戏的方法和算法引导智能代理士兵将能够执行只给出任务目标,初始/边界条件和约束条件复杂的任务。作为该R&d项目的一部分,TSE是创建士兵和SU战场上可以进行的推理的形式模型。 TSE已经确定了作战知识体系,将为该项目提供一个基本的模型,两个技术标准:联合会诊,命令和控制信息交换数据模型(JC3IEDM)和联合作战管理语言(CBML)。 TSE使用JC3IEDM为代表有关战场实体的信息的基础。 CBML使用在JC3IEDM知识元素,由一个正式的语言,通过指定指定订单和报告的“谁,什么,什么时候,为什么,在这里,和”的任务顺序。 TSE是用C-BML描述任务目标和约束,该分析师给予士兵剂,将被用作输入到RPG游戏的行为引擎生成代理行为。本文讨论了使用这些标准的战场表示,新的技术和功能被开发作为该项目的一部分,以及对人类决策和行为表现的贡献为军事和商业结构模拟。

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