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Immersive physically interactive game studio for a ball throwing game

机译:沉浸式物理交互式游戏工作室为球投掷游戏

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The majority of computer games are dominated by traditional input devices, such as the game pads or keyboards, but advancements are being implemented and developed in physically interactive games, following the release of various interactive devices. To date, interactive games have been developed with a focus on low prices, which lowers immersion. In order to propose new methods of raising game immersion by incorporating the intention and motion of the players into game-play, this paper introduces new input devices and a physically interactive game. In this game, the player throws a ball, the device detects the ball, and the processed data is then reproduced in the game. The proposed method raises the realism and immersion of the game to rouse interest and concentration, further maximising the spatial experience of the player.
机译:大多数计算机游戏都是由传统输入设备的主导,例如游戏垫或键盘,但在释放各种交互设备之后,在物理交互式游戏中正在实现和开发进步。迄今为止,已经开发了互动游戏,重点是低价,降低了沉浸。为了提出通过将玩家的意图和运动纳入游戏游戏的目的和运动来提出新的举办游戏浸入方法,介绍了新的输入设备和物理交互式游戏。在这个游戏中,玩家抛出球,装置检测球,然后在游戏中再现处理的数据。该方法提高了游戏的现实主义和沉浸,以激发利息和浓度,进一步最大化玩家的空间体验。

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