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A Game-Based Design Studio: An Exploration of an Interior Design Studio Environment for Implementing Game-Based Learning

机译:基于游戏的设计工作室:实现基于游戏的学习的室内设计工作室环境的探索

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摘要

The design studio is an active, participatory, and experimental learning environment. Since the 19th century, the studio has been a place for learning through doing with a community of peers seeking knowledge, skills, and a space for unleashing creativity. The advancement in teaching and learning has shown to address a variety of instructional issues in a variety of fields using digital technology and innovative pedagogies. The design studio, despite its many affordances, has been criticized over the past decade for multiple reasons. This three-article dissertation focuses on using the game-based learning (GBL) pedagogy to address three instructional issues in interior design studios; time management and workload distribution, high dependency on the master-apprentice model, and ambiguity of assessment measures of student work. Each of the three articles stands as an independent piece of scholarly work. Yet all articles complement each other in multiple ways.
机译:设计工作室是一个活跃的,参与性的和实验性的学习环境。自19世纪以来,工作室一直是与一群寻求知识,技能和释放创造力的同行共同学习的地方。教与学的进步表明,使用数字技术和创新的教学方法可以解决各个领域的教学问题。尽管设计工作室花了很多力气,但在过去的十年中由于多种原因而受到批评。这三篇论文的重点是使用基于游戏的学习(GBL)教学法来解决室内设计工作室中的三个教学问题。时间管理和工作量分配,对学徒模式的高度依赖以及对学生工作的评估手段不明确。这三篇文章中的每篇都是独立的学术著作。但是所有文章都以多种方式相互补充。

著录项

  • 作者

    Alaswad, Zina.;

  • 作者单位

    Iowa State University.;

  • 授予单位 Iowa State University.;
  • 学科 Educational technology.;Instructional design.;Design.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 115 p.
  • 总页数 115
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:51

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