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Instructional design best practices for Second Life: a case study from a college-level English course

机译:《第二人生》的教学设计最佳实践:来自大学英语课程的案例研究

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摘要

Interest in the instructional application of virtual worlds, such as Second Life (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large southwestern US university. A building activity was implemented in the first semester, and based on qualitative and quantitative formative evaluation results and additional planning, the instructional activity for the second semester was modified. These changes substantially enhanced students' learning experiences. Eight general and five discussion/debate-specific best practices discussed for implementing SL in college-level courses include capitalising on social interactions and establishing a clear connection of activities with learning objectives. This study demonstrates the importance of combining careful instructional design with ongoing assessment when implementing emerging technologies. It also indicates that course learning goals and students' needs should be considered first and foremost when adopting new technologies for instruction.
机译:对诸如“第二人生”(SL)之类的虚拟世界的教学应用的兴趣已大大增加。但是,关于使用虚拟世界进行有效教学活动的信息很少。本案例研究说明了从飞行员将SL整合到美国西南部一所大型大学的为期两个学期的英语课程中获得的经验教训。在第一学期开展了一项建筑活动,并根据定性和定量的形成性评估结果以及额外的计划,对第二学期的教学活动进行了修改。这些变化大大增强了学生的学习体验。在大学课程中讨论实施SL的八种一般性和五种针对讨论/辩论的最佳实践包括利用社会互动以及建立活动与学习目标的明确联系。这项研究表明了在实施新兴技术时,将精心的教学设计与持续评估相结合的重要性。这也表明在采用新技术进行教学时,应该首先考虑课程学习目标和学生需求。

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