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Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design

机译:深入细节:使用认知和学习理论指导有形的用户界面设计

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Many researchers have suggested that tangible user interfaces (TUIs) have potential for supporting learning. However, the theories used to explain possible effects are often invoked at a very broad level without explication of specific mechanisms by which the affordances of TUIs may be important for learning processes. Equally problematic, we lack theoretically grounded guidance for TUI designers as to what design choices might have significant impacts on learning and how to make informed choices in this regard. In this paper, we build on previous efforts to address the need for a structure to think about TUI design for learning by constructing the Tangible Learning Design Framework. We first compile a taxonomy of five elements for thinking about the relationships between TUI features, interactions and learning. We then briefly review cognitive, constructivist, embodied, distributed and social perspectives on cognition and learning and match specific theories to the key elements in the taxonomy to determine guidelines for design. In each case, we provide examples from previous work to explicate our guidelines; where empirical work is lacking, we suggest avenues for further research. Together, the taxonomy and guidelines constitute the Tangible Learning Design Framework. The framework advances thinking in the area by highlighting decisions in TUI design important for learning, providing initial guidance for thinking about these decisions through the lenses of theories of cognition and learning, and generating a blueprint for research on testable mechanisms of action by which TUI design can affect learning.
机译:许多研究人员认为,切实的用户界面(TUI)具有支持学习的潜力。然而,用于解释可能影响的理论通常在非常广泛的层面上被引用,而没有给出具体的机制,TUI的提供对于学习过程可能很重要。同样存在问题的是,对于哪些设计选择可能会对学习产生重大影响以及如何在这方面做出明智的选择,我们也没有为TUI设计师提供理论基础的指导。在本文中,我们通过构建“有形学习设计框架”来解决为学习而设计TUI设计的结构的先前工作。我们首先编译五个要素的分类法,以考虑TUI功能,交互和学习之间的关系。然后,我们简要回顾一下关于认知和学习的认知,建构主义,体现,分布和社会观点,并将特定理论与分类法中的关键要素进行匹配,以确定设计指南。在每种情况下,我们都提供以前工作中的示例,以阐明我们的准则;在缺乏实证工作的地方,我们建议进一步研究的途径。分类法和指南共同构成了有形学习设计框架。该框架通过突出TUI设计中对学习很重要的决策,通过认知和学习理论的角度为思考这些决策提供了初步指导,并为TUI设计所依据的可测试的作用机理研究生成了蓝图,从而推动了这一领域的思考。会影响学习。

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