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A cube to learn: a tangible user interface for the design of a learning appliance

机译:学习的多维数据集:用于学习设备设计的有形用户界面

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In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learning platform that supports test based quizzes where questions and answers can be text or image based. Exploiting the physical af-fordances of the cube and augmenting it with embedded sensors and LCD displays placed on each face, we present different learning appliances as playful learning interfaces for children. Based on the initial observations of the experience with children, we argue that breaking conventions about how a computer has to look like, and providing children with a playful interface is a promising approach to embed and integrate technology into children's everyday context and activities.
机译:在本文中,我们介绍了学习立方体作为一种新颖的有形学习工具的设计和开发。使用多维数据集的通用形状,我们实现了一个通用的学习平台,该平台支持基于测试的测验,其中问题和答案可以基于文本或图像。利用多维数据集的物理特性,并通过在每个面上放置嵌入式传感器和LCD显示器来增强它的功能,我们展示了各种学习用具,作为儿童的有趣学习界面。基于对儿童体验的初步观察,我们认为打破有关计算机外观的约定,并为儿童提供好玩的界面是一种将技术嵌入并整合到儿童的日常环境和活动中的有前途的方法。

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