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A Constraint-based Methodology For Product Design With Virtual Reality

机译:基于约束的虚拟现实产品设计方法

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This paper presents a constraint-based methodology for product design with advanced virtual reality technologies. A hierarchically structured and constraint-based data model is developed to support product design from features to parts and further to assemblies in a VR environment. Product design in the VR environment is performed in an intuitive manner through precise constraint-based manipulations. Constraint-based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish constraints between objects, and are further realized by allowable motions for precise 3D interactions in the VR environment. The allowable motions are represented as a mathematical matrix and derived from constraints between objects by constraint solving. A procedure-based degrees-of-freedom combination approach is presented for 3D constraint solving. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. An intuitive method is presented for recognizing pairs of mating features between assembly components. Examples are presented to demonstrate the efficacy of the proposed methodology.
机译:本文提出了一种基于约束的方法,用于采用高级虚拟现实技术的产品设计。开发了基于层次结构和基于约束的数据模型,以支持产品设计,从功能到零件,再到VR环境中的装配。通过精确的基于约束的操作,以直观的方式执行VR环境中的产品设计。基于约束的操作会伴随自动约束识别和精确约束满足,以在对象之间建立约束,并且通过在VR环境中实现精确3D交互的允许运动来进一步实现。允许的运动表示为数学矩阵,并通过约束求解从对象之间的约束中得出。提出了一种基于过程的自由度组合方法,用于3D约束求解。开发了基于规则的约束识别引擎,用于基于约束的操作以及将约束隐式合并到VR环境中。提出了一种直观的方法来识别装配零件之间的配对特征对。举例说明了所提出方法的有效性。

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