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Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology design psychometrics usability and validation

机译:使用基于虚拟现实的康复游戏系统进行神经康复:方法设计心理测验可用性和验证

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摘要

BackgroundStroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing of mechanisms underlying neuronal reorganization. Currently it is not clear how this reorganization can be mobilized. Novel technology based neurorehabilitation techniques hold promise to address this issue. Here we describe a Virtual Reality (VR) based system, the Rehabilitation Gaming System (RGS) that is based on a number of hypotheses on the neuronal mechanisms underlying recovery, the structure of training and the role of individualization. We investigate the psychometrics of the RGS in stroke patients and healthy controls.
机译:背景技术中风是成人残疾的常见原因,可导致持久的损伤。但是,考虑到大脑的终生可塑性,人们可以假设可以利用神经元重组背后的机制来促进恢复。目前尚不清楚如何进行这种重组。基于新技术的神经康复技术有望解决这个问题。在这里,我们描述了一个基于虚拟现实(VR)的系统,即康复游戏系统(RGS),该系统基于有关恢复,训练结构和个性化作用的神经元机制的许多假设。我们调查了中风患者和健康对照者的RGS心理测量。

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