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Conveying shape with texture: experimental investigations of texture's effects on shape categorization judgments

机译:用纹理传达形状:纹理对形状分类判断的影响的实验研究

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We describe the results of two comprehensive controlled observer experiments intended to yield insight into the following question: If we could design the ideal texture pattern to apply to an arbitrary smoothly curving surface in order to enable its 3D shape to be most accurately and effectively perceived, what would the characteristics of that texture pattern be? We begin by reviewing the results of our initial study in this series, which were presented at the 2003 IEEE Symposium on Information Visualization, and offer an expanded analysis of those findings. We continue by presenting the results of a follow-on study in which we sought to more specifically investigate the separate and combined influences on shape perception of particular texture components, with the goal of obtaining a clearer view of their potential information carrying capacities. In each study, we investigated the observers' ability to identify the intrinsic shape category of a surface patch (elliptical, hyperbolic, cylindrical, or flat) and its extrinsic surface orientation (convex, concave, both, or neither). In our first study, we compared performance under eight different texture type conditions, plus two projection conditions (perspective or orthographic) and two viewing conditions (head-on or oblique). We found that: 1) shape perception was better facilitated, in general, by the bidirectional "principal direction grid" pattern than by any of the seven other patterns tested; 2) shape type classification accuracy remained high under the orthographic projection condition for some texture types when the viewpoint was oblique; 3) perspective projection was required for accurate surface orientation classification; and 4) shape classification accuracy was higher when the surface patches were oriented at a (generic) oblique angle to the line of sight than when they were oriented (in a nongeneric pose) to face the viewpoint straight on. In our second study, we compared performance under eight new t-n-nexture type conditions, redesigned to facilitate gathering insight into the cumulative effects of specific individual directional components in a wider variety of multidirectional texture patterns. We found that shape classification accuracy was equivalently good under a variety of test patterns that included components following either the first or first and second principal directions, in addition to other directions, suggesting that a principal direction grid texture is not the only possible "best option" for enhancing shape representation.
机译:我们描述了两个旨在观察以下问题的全面受控观察者实验的结果:如果我们可以设计理想的纹理图案以应用于任意平滑弯曲的曲面,以使其最准确和有效地感知其3D形状,该纹理图案的特征是什么?首先,我们回顾了本系列的初始研究结果,该结果在2003 IEEE信息可视化研讨会上发表,并提供了对这些发现的扩展分析。我们继续介绍后续研究的结果,在该研究中,我们试图更具体地研究对特定纹理组件的形状感知的单独影响和组合影响,以期更清晰地了解它们的潜在信息承载能力。在每项研究中,我们调查了观察者确定表面贴片的固有形状类别(椭圆形,双曲线,圆柱或平坦)及其外部表面取向(凸形,凹形,两者或两者都不存在)的能力。在我们的第一项研究中,我们比较了八种不同纹理类型条件,两种投影条件(透视或正交)和两种观察条件(正面或倾斜)的性能。我们发现:1)总体而言,双向“主要方向网格”模式比其他七个测试模式中的任何一个都更好地促进了形状感知; 2)在正交投影条件下,某些纹理类型在视点倾斜时形状类型分类精度仍然很高; 3)需要透视投影才能进行准确的表面方向分类; 4)当表面贴片相对于视线成(通用)斜角取向时,形状分类的准确度要高于针对(非通用姿势)将面贴直面对视点取向时的形状分类精度。在我们的第二项研究中,我们比较了八种新的t-n-nexture类型条件下的性能,这些条件是经过重新设计的,以便于收集对特定的单个方向分量在更广泛的多方向纹理图案中的累积效果的了解。我们发现,在各种测试模式下,形状分类精度在其他测试模式下均相当好,这些测试模式除了遵循其他方向外,还包括遵循第一,第一和第二主方向的组件,这表明主方向网格纹理不是唯一可能的“最佳选择” ”以增强形状的代表性。

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