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Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering

机译:基于测量的触觉渲染接触力和纹理建模

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摘要

Haptic texture represents the fine-grained attributes of an object's surface and is related to physical characteristics such as roughness and stiffness. We introduce an interactive and mobile scanning system for the acquisition and synthesis of haptic textures that consists of a visually tracked handheld touch probe. The most novel aspect of our work is an estimation method for the contact stiffness of an object based solely on the acceleration and forces measured during stroking of its surface with the handheld probe. We establish an experimental relationship between the estimated stiffness and the contact stiffness observed during compression. We also measure the height-displacement profile of an object's surface enabling us to generate haptic textures. We show an example of mapping the textures on to a coarse surface mesh obtained with an image-based technique, but the textures may also be combined with coarse surface meshes obtained by manual modeling.
机译:触觉质感代表对象表面的细粒度属性,并与诸如粗糙度和刚度之类的物理特性有关。我们介绍了一种用于获取和合成触觉纹理的交互式移动扫描系统,该系统由可视跟踪的手持式测头组成。我们工作中最新颖的方面是一种仅基于物体与手持式探针接触表面时测得的加速度和作用力来估算物体的接触刚度的方法。我们建立估计的刚度和压缩期间观察到的接触刚度之间的实验关系。我们还测量物体表面的高度-位移轮廓,从而使我们能够生成触觉纹理。我们显示了将纹理映射到通过基于图像的技术获得的粗糙表面网格上的示例,但是纹理也可以与通过手动建模获得的粗糙表面网格组合。

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