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6-DoF haptic rendering using contact levels of detail and haptic textures.

机译:使用细节和触觉纹理的接触级别的6自由度触觉渲染。

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摘要

Humans use tactile and force cues to explore the environment around them and to identify and manipulate objects. An ideal human-machine interface for virtual environments should empower the user to feel and orient objects by providing force feedback. The synthesis of force and torque feedback arising from object-object interaction, commonly referred to as six-degree-of-freedom (6-DoF) haptic rendering, can greatly benefit many applications involving dexterous manipulation and complex maneuvering of virtual objects. Examples of such applications include assembly and disassembly operations in rapid prototyping, endoscopic surgical training, and virtual exploration with limited visual feedback. However, existing techniques for 6-DoF haptic rendering are applicable only to relatively simple contact configurations or low-complexity models.; In this dissertation, I propose a novel approach for 6-DoF haptic rendering that combines multiresolution representations, hierarchical collision detection algorithms, and perception-based force models. This approach enables 6-DoF haptic rendering of interaction between two polygonal models of high combinatorial complexity. I introduce contact levels of detail, a collision detection algorithm based on multiresolution hierarchies for performing contact queries between complex models at force update rates, by adaptively selecting the appropriate contact resolutions. I also present a new algorithm for 6-DoF haptic rendering of intricate interaction between textured surfaces, based on a perceptually inspired force model and the representation of the objects as low-resolution models with haptic textures. Finally, I derive a novel implicit formulation for computing rigid body dynamics with haptic interaction, and I integrate all these techniques together, thereby achieving stable and responsive 6-DoF haptic rendering.
机译:人类使用触觉和武力提示来探索周围的环境,并识别和操纵物体。虚拟环境的理想人机界面应使用户能够通过提供力反馈来感觉和定向物体。由对象间相互作用产生的力和扭矩反馈的合成,通常称为六自由度(6-DoF)触觉渲染,可以极大地有益于涉及虚拟对象的灵巧操纵和复杂操纵的许多应用。此类应用的示例包括快速原型制作,内窥镜外科手术训练和具有有限视觉反馈的虚拟探索中的组装和拆卸操作。但是,用于6自由度触觉渲染的现有技术仅适用于相对简单的联系人配置或低复杂度模型。在本文中,我提出了一种新的六自由度触觉渲染方法,该方法结合了多分辨率表示,分层碰撞检测算法和基于感知的力模型。这种方法可以实现组合复杂度高的两个多边形模型之间交互的6自由度触觉渲染。我介绍了详细的接触级别,这是一种基于多分辨率层次结构的冲突检测算法,用于通过自适应选择适当的接触分辨率来以力更新速率在复杂模型之间执行接触查询。我还提出了一种新的算法,用于基于感官启发的力模型以及将对象表示为具有触觉纹理的低分辨率模型,从而对纹理表面之间的复杂交互进行6自由度触觉渲染。最后,我导出了一种新颖的隐式公式,用于通过触觉交互来计算刚体动力学,并将所有这些技术集成在一起,从而实现了稳定且响应迅速的6自由度触觉渲染。

著录项

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 197 p.
  • 总页数 197
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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