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A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation

机译:模块化触觉渲染算法,可实现稳定且透明的6自由度操纵

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摘要

This paper presents a modular algorithm for six-degree-of-freedom (6-DOF) haptic rendering. The algorithm is aimed to provide transparent manipulation of rigid models with a high polygon count. On the one hand, enabling a stable display is simplified by exploiting the concept of virtual coupling and employing passive implicit integration methods for the simulation of the virtual tool. On the other hand, transparency is enhanced by maximizing the update rate of the simulation of the virtual tool, and thereby the coupling impedance, and allowing for stable simulation with small mass values. The combination of a linearized contact model that frees the simulation from the computational bottleneck of collision detection, with penalty-based collision response well suited for fixed time-stepping, guarantees that the motion of the virtual tool is simulated at the same high rate as the synthesis of feedback force and torque. Moreover, sensation-preserving multiresolution collision detection ensures a fast update of the linearized contact model in complex contact scenarios, and a novel contact clustering technique alleviates possible instability problems induced by penalty-based collision response.
机译:本文提出了一种用于六自由度(6-DOF)触觉渲染的模块化算法。该算法旨在为具有高多边形数的刚性模型提供透明操作。一方面,通过利用虚拟耦合的概念并采用被动隐式集成方法来模拟虚拟工具,简化了稳定显示的过程。另一方面,通过使虚拟工具的仿真的更新率最大化,从而使耦合阻抗最大化,并允许以较小的质量值进行稳定的仿真,从而提高了透明度。线性化接触模型的结合使模拟摆脱了碰撞检测的计算瓶颈,并且基于惩罚的碰撞响应非常适合固定的时间步长,从而保证了虚拟刀具的运动模拟速度与切削速度相同。反馈力和扭矩的合成。此外,保留感觉的多分辨率碰撞检测功能可确保在复杂的接触场景中快速更新线性化的接触模型,并且一种新颖的接触聚类技术可减轻基于惩罚的碰撞响应可能引起的不稳定性问题。

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