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System, method and computer program product for automatic optimization of 3D textured models for network transfer and real-time rendering

机译:用于自动优化3D纹理模型以进行网络传输和实时渲染的系统,方法和计算机程序产品

摘要

A method for automatically optimizing a 3D textured model for network transfer and real-time rendering is based on a quadric simplification algorithm allowing any user to obtain transparently a real-time rendering of a 3D textured model. The algorithm is performed by using predefined heuristics, and is associated with a plurality of simplified versions of the 3D model, each simplified version being associated with a predefined level of detail adapted to the user specific environment.
机译:一种用于网络传输和实时渲染的自动优化3D纹理模型的方法是基于二次简化算法,该算法允许任何用户透明地获得3D纹理模型的实时渲染。该算法通过使用预定义的试探法执行,并且与3D模型的多个简化版本相关联,每个简化版本与适合于用户特定环境的预定义详细级别相关联。

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