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Realistic haptic rendering of hyper-elastic material via measurement-based FEM model identification and real-time simulation

机译:基于测量的FEM模型识别和实时仿真,通过基于测量的FEM模型识别超弹性材料的现实触觉渲染

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This paper presents a measurement-based FEM (finite element method) modeling and haptic rendering framework for objects with hyper-elastic deformation property. A complete set of methods covering the whole process of the measurement-based modeling/rendering paradigm is newly designed and implemented, with a special emphasis on haptic feedback realism. To this end, we first build a data collection setup that accurately captures shape deformation and response forces during compressive deformation of cylindrical material samples. With this setup, training and testing sets of data are collected from four silicone objects having various material profiles. Then, an objective function incorporating both shape deformation and reactive forces is designed and used to identify material parameters based on training data and the genetic algorithm. For real-time haptic rendering, an optimization-based FEM solver is adopted, ensuring around 500 Hz update rate. The whole procedure is evaluated through numerical and psychophysical experiments. The numerical rendering error is calculated based on the difference between simulated and actually measured deformation forces. The errors are also compared to the human perceptual threshold and found to be perceptually negligible. Overall realism of the feedback from the system is also assessed through the psychophysical experiment. A total of twelve participants rated similarity between real and modeled objects, and the results reveal the rendering quality to be at a reasonable level of realism with positive user feedback. (C) 2020 Elsevier Ltd. All rights reserved.
机译:本文提出了一种基于测量的FEM(有限元方法)模型和触觉渲染框架,用于带有超弹性变形性的物体。新设计和实施了涵盖基于测量的建模/渲染范例的整个过程的一套完整的方法,特别强调触觉反馈现实主义。为此,我们首先构建数据收集设置,可在圆柱形材料样本的压缩变形期间精确地捕获形状变形和响应力。利用此设置,从具有各种材料配置文件的四个有机硅对象收集数据的培训和测试集。然后,设计并用于基于训练数据和遗传算法来识别和用于识别材料参数的目标函数。对于实时触觉渲染,采用了基于优化的FEM求解器,确保了大约500 Hz更新速率。通过数值和心理物理实验评估整个过程。基于模拟和实际测量变形力之间的差异来计算数值渲染误差。误差也与人类感知阈值相比,发现感知是可忽略的。还通过心理物理实验评估系统的反馈的整体现实主义。在真实和建模对象之间共有十二个参与者的相似性,结果揭示了具有积极用户反馈的合理现实水平的渲染质量。 (c)2020 elestvier有限公司保留所有权利。

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