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Haptic Texture Rendering Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering

机译:基于视觉纹理信息的触觉纹理渲染:实现逼真的触觉纹理渲染的研究

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摘要

Haptic texture rendering has recently received a lot of attention among the haptic community. By adding haptic textures onto an object could enhance its realism. The objective of this paper is to propose a rendering method that could improve such realism. We examine haptic rendering techniques that involve sine waves and Fourier series, and identify any problems that may occur. We argue that haptic texture rendering can employ 2D texture images data to generate the haptic texture, and suggest that wavelet transformations could be used to filter the texture information and generate haptic texture surfaces. Thus, a rendering method based on an image's visual information is proposed. The advantages of this method include the dynamic and instant haptic texture rendering based on the object's visual information extracted from the visual texture.
机译:触觉纹理渲染最近在触觉社区中引起了很多关注。通过在对象上添加触觉纹理可以增强其真实感。本文的目的是提出一种可以改善这种真实感的渲染方法。我们研究涉及正弦波和傅立叶级数的触觉渲染技术,并确定可能发生的任何问题。我们认为,触觉纹理渲染可以使用2D纹理图像数据来生成触觉纹理,并建议使用小波变换来过滤纹理信息并生成触觉纹理表面。因此,提出了一种基于图像的视觉信息的渲染方法。该方法的优点包括基于从视觉纹理中提取的对象的视觉信息进行动态的即时触觉纹理渲染。

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