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Toward realistic haptic rendering of surface textures

机译:朝向表面纹理的逼真的触觉渲染

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摘要

New sophisticated haptic-rendering algorithms let users experience virtual objects through touch. We systematically investigate the unrealistic behavior of virtual haptic textures. The emerging science of haptic rendering consists of delivering properties of physical objects through the sense of touch. Owing to the recent development of sophisticated haptic-rendering algorithms, users can now experience virtual objects through touch in many exciting applications, including surgical simulations, virtual prototyping, and data perceptualization. Haptics holds great promise to enrich the sensory attributes of virtual objects that these systems can produce. One area that has received increasing attention in the haptics community is haptic texture rendering, the goal of which is to introduce micro-geometry-scale features on object surfaces. Haptic objects rendered without textures usually feel smooth, and sometimes slippery. Appropriate haptic textures superimposed on haptic objects enhance an object's realism.
机译:新的复杂触觉渲染算法使用户可以通过触摸体验虚拟对象。我们系统地研究了虚拟触觉纹理的不现实行为。触觉渲染的新兴科学包括通过触觉传递物理对象的属性。由于最近开发了先进的触觉渲染算法,因此用户现在可以在许多激动人心的应用中通过触摸来体验虚拟对象,包括外科手术模拟,虚拟原型设计和数据感知。触觉技术有望丰富这些系统可以产生的虚拟对象的感官属性。在触觉界中越来越受到关注的一个领域是触觉纹理渲染,其目的是在对象表面引入微观几何尺度的特征。渲染时没有纹理的触觉对象通常会感到光滑,有时会感到打滑。叠加在触觉对象上的适当触觉纹理可以增强对象的真实感。

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