首页> 外文期刊>IEEE transactions on visualization and computer graphics >Fast Generation of Virtual X-ray Images for Reconstruction of 3D Anatomy
【24h】

Fast Generation of Virtual X-ray Images for Reconstruction of 3D Anatomy

机译:快速生成虚拟X射线图像以重建3D解剖结构

获取原文
获取原文并翻译 | 示例

摘要

We propose a novel GPU-based approach to render virtual X-ray projections of deformable tetrahedral meshes. These meshes represent the shape and the internal density distribution of a particular anatomical structure and are derived from statistical shape and intensity models (SSIMs). We apply our method to improve the geometric reconstruction of 3D anatomy (e.g. pelvic bone) from 2D X-ray images. For that purpose, shape and density of a tetrahedral mesh are varied and virtual X-ray projections are generated within an optimization process until the similarity between the computed virtual X-ray and the respective anatomy depicted in a given clinical X-ray is maximized. The OpenGL implementation presented in this work deforms and projects tetrahedral meshes of high resolution (200.000+ tetrahedra) at interactive rates. It generates virtual X-rays that accurately depict the density distribution of an anatomy of interest. Compared to existing methods that accumulate X-ray attenuation in deformable meshes, our novel approach significantly boosts the deformation/projection performance. The proposed projection algorithm scales better with respect to mesh resolution and complexity of the density distribution, and the combined deformation and projection on the GPU scales better with respect to the number of deformation parameters. The gain in performance allows for a larger number of cycles in the optimization process. Consequently, it reduces the risk of being stuck in a local optimum. We believe that our approach will improve treatments in orthopedics, where 3D anatomical information is essential.
机译:我们提出了一种基于GPU的新颖方法来渲染可变形四面体网格的虚拟X射线投影。这些网格表示特定解剖结构的形状和内部密度分布,并从统计形状和强度模型(SSIM)导出。我们应用我们的方法来改善2D X射线图像中3D解剖结构(例如骨盆骨)的几何重建。为此,在优化过程中改变四面体网格的形状和密度,并生成虚拟X射线投影,直到计算出的虚拟X射线与给定临床X射线中描绘的各个解剖结构之间的相似性最大化为止。本工作中介绍的OpenGL实现以交互速率变形和投射高分辨率(200.000+四面体)的四面体网格。它生成虚拟X射线,可以准确地描绘出感兴趣的解剖结构的密度分布。与现有的在可变形网格中累积X射线衰减的方法相比,我们的新方法显着提高了变形/投影性能。所提出的投影算法在网格分辨率和密度分布的复杂度方面可以更好地缩放,并且在GPU上组合的变形和投影相对于变形参数的数量可以更好地缩放。性能上的提高可以使优化过程中的循环次数更多。因此,它减少了卡在局部最优中的风险。我们相信,我们的方法将改善3D解剖学信息至关重要的骨科治疗。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号