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Models and algorithms for three-dimensional topography simulation with SAMPLE-3D

机译:使用SAMPLE-3D进行三维地形模拟的模型和算法

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Algorithms for general surface advancement, three-dimensional visibility, and convolution over a surface have been developed and coupled with physical models for pattern transfer. The resulting program, SAMPLE-3D, allows practical simulation of plasma etching and deposition processes on engineering workstations. The physical models are 3-D extensions of 2-D string and segment based models. The models include secondary effects, such as material density variations and damage enhanced etching. A general facet motion algorithm supports simple, isotropic, cosine-directional, and general surface orientation dependent processes. A 3-D grid of rectangular prismatic cells, which is updated by the advancing surface, contains an alternate topography representation for fast shadow and visibility calculation. The program is organized as a collection of modular functions for continued model and algorithm development. Guidelines for estimating CPU and memory requirements for various models and simulation cases are based on an analysis of the algorithms and data structures. Simple processes, such as lithography development, require 1-5 min of CPU time. Simulations involving integration over flux distributions, such as plasma etching and sputter deposition, require from 5-30 min for typical cases. Reflection or surface migration calculations require from 30-60 min. Physical memory of 4-32 megabytes is sufficient for many practical simulations.
机译:已经开发了用于一般表面推进,三维可见性和在表面上卷积的算法,并与用于图案转移的物理模型相结合。生成的程序SAMPLE-3D可在工程工作站上实际模拟等离子体蚀刻和沉积过程。物理模型是2D字符串和基于段的模型的3D扩展。该模型包括次要效果,例如材料密度变化和损伤增强蚀刻。一般的小平面运动算法支持简单的,各向同性的,余弦方向的和一般的表面方向相关的过程。矩形棱柱形单元的3D网格由前进的表面更新,包含用于快速阴影和可见性计算的替代地形表示。该程序被组织为模块化功能的集合,用于继续进行模型和算法开发。估算各种模型和仿真案例的CPU和内存需求的准则是基于对算法和数据结构的分析。简单的过程(例如光刻开发)需要1-5分钟的CPU时间。在典型情况下,涉及通量分布积分的仿真(例如,等离子蚀刻和溅射沉积)需要5-30分钟。反射或表面迁移的计算需要30-60分钟。 4-32兆字节的物理内存足以用于许多实际仿真。

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