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A fuzzy-AHP-based technique for the decision of design feature selection in Massively Multiplayer Online Role-Playing Game development

机译:基于模糊AHP的大规模多人在线角色扮演游戏开发中设计特征选择的决策技术

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The Massively Multiplayer Online Role-Playing Game (MMORPG) industry is growing rapidly. It is very important to understand how to design a successful MMORPG that can satisfy its customers. A MMORPG is composed of many design components; therefore, the game developers cannot perfect all of the design factors due to the constraint of development resources and the time-to-market pressure of the product. The purpose of this study is to help game developers to make the trade-off decision of where to invest their limited resources to implement critical design factors. We proposed a fuzzy-AHP-based technique and constructed a hierarchical system structure for MMORPG design, which includes two systems, nine design components and 36 design features for the design factor trade-off problem. A questionnaire with a pair-wise comparison data input format was employed to gather users' assessments of the relative importance of the design criteria. Two hundred and twenty-one Taiwanese MMORPG players participated in this online survey. Our results identified five critical design components that contributed to 66% of users' sense of important MMORPG design features. The study also recommended the top 10 important design features, which can fulfill about 40% of users' expectations in implementing the critical compo-nents. Specific design guidelines were also suggested for MMORPG implementation.
机译:大型多人在线角色扮演游戏(MMORPG)行业正在迅速发展。了解如何设计能够满足其客户需求的成功MMORPG非常重要。 MMORPG由许多设计组件组成。因此,由于开发资源的限制以及产品的上市时间压力,游戏开发人员无法完善所有设计因素。这项研究的目的是帮助游戏开发人员做出权衡决定,决定将有限的资源投入到哪里来实施关键的设计因素。我们提出了一种基于模糊AHP的技术,并为MMORPG设计构建了一个层次化的系统结构,其中包括两个系统,九个设计组件和36个设计要素,以解决设计因素之间的权衡问题。使用具有成对比较数据输入格式的调查表来收集用户对设计标准相对重要性的评估。 212位台湾MMORPG玩家参加了此在线调查。我们的结果确定了五个关键设计组件,这些组件占用户对MMORPG重要设计功能感的66%。该研究还推荐了十大重要的设计功能,这些功能可以满足用户在实施关键组件方面的40%的期望。还建议了针对MMORPG实施的特定设计准则。

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