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A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games

机译:大型多人在线角色扮演游戏中玩家行为预测技术的调查与分析

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While there has been much research done on player modeling in single-player games, player modeling in massively multiplayer online role-playing games (MMORPGs) has remained relatively unstudied. In this paper, we survey and evaluate three classes of player modeling techniques: 1) manual tagging; 2) collaborative filtering; and 3) goal recognition. We discuss the strengths and weaknesses that each technique provides in the MMORPG environment using desiderata that outline the traits an algorithm should posses in an MMORPG. We hope that this discussion as well as the desiderata help future research done in this area. We also discuss how each of these classes of techniques could be applied to the MMORPG genre. In order to demonstrate the value of our analysis, we present a case study from our own work that uses a model-based collaborative filtering algorithm to predict achievements in World of Warcraft. We analyze our results in light of the particular challenges faced by MMORPGs and show how our desiderata can be used to evaluate our technique.
机译:尽管在单人游戏中已经对玩家建模进行了大量研究,但是在大型多人在线角色扮演游戏(MMORPG)中的玩家建模仍处于相对未被研究的状态。在本文中,我们调查和评估了三类播放器建模技术:1)手动标记; 2)协同过滤; 3)目标识别。我们使用desiderata讨论了每种技术在MMORPG环境中提供的优点和缺点,概述了算法在MMORPG中应具备的特征。我们希望本次讨论以及对设计的帮助,有助于该领域今后的研究。我们还将讨论如何将这些类别的技术分别应用于MMORPG类型。为了证明我们的分析的价值,我们提出了一个案例研究,该案例研究使用基于模型的协同过滤算法来预测《魔兽世界》的成就。我们根据MMORPG面临的特殊挑战来分析我们的结果,并展示如何使用我们的渴望者来评估我们的技术。

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