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An Interactive Robotic Fish Exhibit for Designed Settings in Informal Science Learning

机译:非正式科学学习中用于设计环境的交互式机器人鱼展览

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Informal science learning aims to improve public understanding of STEM. Free-choice learners can be engaged in a wide range of experiences, ranging from watching entertaining educational videos to actively participating in hands-on projects. Efforts in informal science learning are often gauged by their ability to elicit interaction, to foster learning, and to influence perceptions of STEM fields. This paper presents the installation of a biomimetic robotic fish controlled by an iDevice application at an informal science learning exhibit. Visitors to the exhibit are offered a unique experience that spans engineering and science, in which they can steer the robotic fish, choosing from three modes of control. Visitor engagement is examined through the lens of the Selinda model of visitor learning, while their behavior is examined using an adapted model of Borun's framework for behaviors indicative of learning. The evaluation of the efficacy of the exhibit is assessed through a post-experience survey questionnaire, an analysis of the application usage, and a behavior coding study. Data collected on visitor interactions with the exhibit indicate that free-choice learners value the importance of engineering research, and prefer interactive modes. Further, behavior coding results support the ability of the robotic fish platform to capture the visitors' attention. Findings offer compelling evidence that the exhibit is both highly engaging to visitors and a suitable format for science inquiry.
机译:非正式科学学习旨在提高公众对STEM的理解。自由选择的学习者可以参与各种体验,从观看有趣的教育视频到积极参与动手项目。非正式科学学习的努力通常通过其引发互动,促进学习并影响STEM领域的认识的能力来衡量。本文在非正式的科学学习展览中介绍了由iDevice应用程序控制的仿生机器人鱼的安装。展览的参观者将获得横跨工程和科学领域的独特体验,他们可以从三种控制模式中选择操纵鱼类。通过Selinda访问者学习模型的视角来检查访问者的参与度,而使用Borun框架的适应性模型(用于指示学习的行为)来检查访问者的行为。通过事后调查问卷,对应用程序使用情况的分析以及行为编码研究,对展览品的功效进行评估。参观者与展览的互动收集的数据表明,自由选择的学习者重视工程研究的重要性,并且更喜欢互动方式。此外,行为编码结果支持机器人鱼平台捕获访客注意力的能力。调查结果提供了令人信服的证据,表明该展览品既吸引了参观者,又是一种适合科学询问的格式。

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