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Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

机译:在博物馆中玩:基于游戏的非正式科学教育学习展品的设计和开发

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摘要

Digital games have been found to yield effective and engaging learning experiences across a broad range of subjects. Much of this research has been conducted in laboratory and K-12 classrooms. Recent advances in game technologies are expanding the range of educational contexts where game-based learning environments can be deployed, including informal settings such as museums and science centers. In this article, the authors describe the design, development, and formative evaluation of Future Worlds, a prototype game-based exhibit for collaborative explorations of sustainability in science museums. They report findings from a museum pilot study that investigated the influence of visitors' individual differences on learning and engagement. Results indicate that visitors showed significant gains in sustainability knowledge as well as high levels of engagement in a free-choice learning environment with Future Worlds. These findings point toward the importance of designing game-based learning exhibits that address the distinctive design challenges presented by museum settings.
机译:已经发现数字游戏可以在广泛的主题中产生有效且引人入胜的学习体验。这项研究大部分是在实验室和K-12教室进行的。游戏技术的最新进展正在扩大可以部署基于游戏的学习环境的教育环境的范围,其中包括博物馆和科学中心等非正式场所。在本文中,作者描述了Future Worlds的设计,开发和形成性评估,Future Worlds是一个基于游戏的原型展览,用于在科学博物馆中进行可持续性的合作探索。他们报告了一项博物馆试点研究的结果,该研究调查了访客的个体差异对学习和参与的影响。结果表明,访问者在可持续发展知识以及“未来世界”的自由选择学习环境中的高度参与下表现出显着的收获。这些发现表明设计基于游戏的学习展品的重要性,以解决博物馆环境所带来的独特设计挑战。

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