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Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning

机译:严肃的游戏非正式化:基于博物馆的基于智能游戏的学习视角

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Intelligent game-based learning environments show considerable promise for creating effective and engaging learning experiences that are tailored to individuals. To date, much of the research on intelligent game-based learning environments has focused on formal education settings and training. However, intelligent game-based learning environments also offer significant potential for informal education settings, such as museums and science centers. In this paper, we describe Future Worlds, a prototype game-based learning environment for collaborative explorations of sustainability in science museums. We report findings from a study investigating the influence of individual differences on learning and engagement in Future Worlds. Results indicate that learners showed significant gains in sustainability knowledge as well as high levels of engagement. Boys were observed to actively engage with Future Worlds for significantly longer than girls, and young children engaged with the exhibit longer than older children. These findings support the promise of intelligent game-based learning environments that dynamically recognize and adapt to learners' individual differences during museum learning.
机译:基于智能游戏的学习环境对于创建针对个人的有效且引人入胜的学习体验显示出巨大的希望。迄今为止,有关基于智能游戏的学习环境的许多研究都集中在正规的教育环境和培训上。但是,基于智能游戏的学习环境也为非正式教育环境(如博物馆和科学中心)提供了巨大潜力。在本文中,我们描述了Future Worlds,这是一个基于游戏的原型学习环境,用于在科学博物馆中共同探索可持续性。我们报告了一项研究的结果,该研究调查了个体差异对未来世界学习和参与的影响。结果表明,学习者在可持续发展知识和高度参与方面显示出显着的收获。观察到男孩与未来世界的互动时间明显长于女孩,而幼儿参与展览的时间则比年龄较大的儿童长。这些发现支持了基于智能游戏的学习环境的承诺,该环境可以动态地识别并适应博物馆学习过程中学习者的个体差异。

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