首页> 外文期刊>Procedia - Social and Behavioral Sciences >Investigating the Effect of Multi-sensory Games on Decrease of Male Students’ Dyslexia (Based on Goodman Theory) Specified for Elementary School Second Grade in Aligudarz City
【24h】

Investigating the Effect of Multi-sensory Games on Decrease of Male Students’ Dyslexia (Based on Goodman Theory) Specified for Elementary School Second Grade in Aligudarz City

机译:研究多感觉游戏对减少阿里古达兹市小学二年级男生阅读障碍的影响(基于古德曼理论)

获取原文
           

摘要

This survey aims to investigate effect of multi-sensory games on decrease of male students’ dyslexia (based on Goodman theory) specified for elementary school second grade. The survey method is semi-experimental and the population includes all elementary school male students with dyslexia in Aligudarz city in academic year of 1390-91 that this population consists of 65 persons and they were selected via available groups sampling method that they were 40. The data collecting tool is a reading and dyslexia test that its validity was accepted by experts in this field, also the reliability was gained using 87% Chronbakh alpha. After synchronizing the objects based on intelligence, gender and academic grade, 20 persons were located in treating group and 20 persons were located in control group after using pretest- posttest design. Then, independent variable, i.e. multi-sensory game, was assigned to treating group for 8 sessions and control group were taught as before. The achieved data from pretest and posttest were analyzed using variance analysis as well as SPSS. Based on the results, the first hypothesis with a significance level of 0/013, the second hypothesis with a significance level of 0/037, the third hypothesis with a significance level of 0/000, the fourth hypothesis with a significance level of 0/000, and the hypothesis the fifth with a significance level of 0/028 in 05/0> P were approved.
机译:这项调查旨在调查针对小学二年级指定的多感觉游戏对减少男生阅读障碍(基于古德曼理论)的影响。调查方法是半实验性的,人口包括在1390-91学年阿里古达兹市所有患有阅读障碍的小学男生,该人口由65人组成,并且通过可用的群体抽样方法选出了40个人。数据收集工具是一项阅读和阅读障碍测试,其有效性已被该领域的专家接受,并且使用87%的Chronbakh alpha可获得可靠性。根据智商,性别和学历对对象进行同步后,采用前测-后测设计,将治疗组中的20人和对照组中的20人进行了定位。然后,将独立变量,即多感觉游戏,分配给治疗组8个疗程,并按照以前的方法教对照组。使用方差分析和SPSS分析从测试前和测试后获得的数据。根据结果​​,第一个假设的显着性水平为0/013,第二个假设的显着性水平为0/037,第三个假设的显着性水平为0/000,第四个假设的显着性水平为0 / 000,并批准在05/0> P中具有显着性水平0/028的第五个假设。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号