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Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan

机译:日本产学合作开发游戏实践教育课程的试行

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Games together with manga and anime as represented by Japanese technological advances are highly evaluated in other countries. In recent years, games have been developing at a fast rate and a deep understanding of the game development procedures is needed in order to keep up with the advancements in technology. Yet, there has been no consistent education program designed specifically for game production in the Japanese higher education institutions. In contrast to this, game education is on the rise among American and European Universities. A curriculum framework has even been created by the International Game Developers Association (IGDA) with positive progress shown by cooperating with the industry. As very few efforts have been made so far in Japan to develop an education program for game development, there was no common ground where production methodology could be designed and taught. Due to this the industry developed its own unique production styles, and production methods became a trade secret, complicating the relationship between the universities and the industry. Current game development education in Japan consists mostly of lectures conducted by part-time teaching staff hired by several colleges. In response to this, at the Tokyo University of Technology (TUT), we have designed a curriculum in collaboration with Premium Agency, Inc. that aims to offer training in the practical aptitudes that are demanded by the game development industry. We have added lessons to the traditional faculty curriculum, combining lectures and exercises in a game development context, leading to the number of students that are acquiring knowledge in game development skills such as programming, CG and planning to grow year by year. As a result, the development of this game oriented curriculum has been strongly welcomed by the game industry.
机译:在日本,以日本技术进步为代表的游戏以及漫画和动漫受到了高度评​​价。近年来,游戏发展迅速,为了跟上技术的进步,需要对游戏开发过程有深入的了解。但是,在日本的高等教育机构中,还没有专门针对游戏制作设计的一致的教育计划。与此相反,在美国和欧洲的大学中,游戏教育正在兴起。国际游戏开发者协会(IGDA)甚至建立了课程框架,与业界合作显示出积极的进展。迄今为止,由于日本在开发游戏开发教育计划方面所做的努力很少,因此没有可以设计和教授生产方法的共同点。因此,该行业发展了自己独特的生产方式,生产方法成为商业秘密,使大学与行业之间的关系更加复杂。日本目前的游戏开发教育主要包括由几所大学聘请的兼职教学人员进行的讲座。为此,我们在东京工业大学(TUT)与Premium Agency,Inc.合作设计了一门课程,旨在提供游戏开发行业所需的实际能力培训。我们在传统的教师课程中增加了课程,在游戏开发环境中结合了讲座和练习,从而导致越来越多的学生获得了游戏开发技能的知识,例如编程,CG和计划逐年增长。结果,这种面向游戏的课程的开发受到了游戏行业的强烈欢迎。

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