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Communities of Inquiry: A Heuristic for Designing and Assessing Interactive Learning Activities in Technology-Mediated FYC

机译:探究社区:技术中介的FYC中设计和评估交互式学习活动的启发式方法

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This article recommends that composition scholars and instructors adopt Randy Garrison, Terry Anderson, and Walter Archer's (2000) Community of Inquiry (CoI) framework as a heuristic for designing and assessing interactive learning activities. The CoI framework includes three components: social presence (how real people feel to each other), teaching presence (activity design, facilitation, and feedback), and cognitive presence (the thinking that results from interaction). Applying this framework as a design heuristic involves an instructor identifying the intended cognitive presence of an activity, and then identifying appropriate teaching and social presences to support that cognitive presence. Applying the framework as an assessment heuristic involves analyzing whether the three presences support or hinder interactive learning. To illustrate the ways the CoI framework can contribute to computers and composition research and instruction, this article presents an online first-year composition student's experience with three interactive activities: asynchronous discussion, synchronous co-authoring in a Google document, and synchronous webinar chat. Ultimately, I suggest that the CoI framework creates a lens through which we can more precisely understand the goals and processes of asking students to interact with peers, and thus more effectively develop strategies for designing and assessing interactive activities.
机译:本文建议作文学者和讲师采用Randy Garrison,Terry Anderson和Walter Archer(2000)的社区探究(CoI)框架作为设计和评估交互式学习活动的启发式方法。 CoI框架包括三个部分:社交状态(真实的人彼此之间的感觉),教学状态(活动设计,促进和反馈)和认知状态(交互产生的思维)。将这个框架用作设计启发式方法时,教师需要确定活动的预期认知存在,然后确定适当的教学和社交存在以支持该认知存在。将框架用作评估启发式方法涉及分析这三种存在是否支持或阻碍交互式学习。为了说明CoI框架如何为计算机以及作曲研究和教学做出贡献,本文介绍了在线一年级作文学生的三种互动活动:异步讨论,在Google文档中同步共同创作以及同步网络研讨会聊天。最终,我建议CoI框架创建一个镜头,通过它我们可以更准确地理解要求学生与同龄人进行交互的目标和过程,从而更有效地制定设计和评估交互活动的策略。

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