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Generalized minimum-norm perspective shadow maps

机译:广义最小范数透视阴影贴图

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Shadow mapping has been extensively used for real-time shadow rendering in 3D computer games, though it suffers from the inherent aliasing problems due to its image-based nature. This paper presents an enhanced variant of light space perspective shadow maps to optimize perspective aliasing distribution in possible general cases where the light and view directions are not orthogonal. To be mathematically sound, the generalized representation of perspective aliasing errors has been derived in detail. Our experiments have shown the enhanced shadow quality using our algorithm in dynamic scenes.
机译:阴影贴图由于其基于图像的特性而遭受固有的混叠问题,因此已广泛用于3D计算机游戏中的实时阴影渲染。本文提出了一种改进的光空间透视阴影贴图,以优化在光线和视图方向不正交的可能一般情况下的透视混叠分布。从数学上讲,透视混叠误差的广义表示已得到详细推导。我们的实验表明在动态场景中使用我们的算法可以提高阴影质量。

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