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Logarithmic Perspective Shadow Maps

机译:对数透视阴影贴图

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We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for both types of light sources in general position. Using these equations we compute tight bounds on the aliasing error. From these bounds we derive our shadow map parameterization, which is a simple combination of a perspective projection with a logarithmic transformation. We formulate several types of logarithmic perspective shadow maps (LogPSMs) by replacing the parameterization of existing algorithms with our own. We perform an extensive error analysis for both LogPSMs and existing algorithms. This analysis is a major contribution of this paper and is useful for gaining insight into existing techniques. We show that compared with competing algorithms, LogPSMs can produce significantly less aliasing error. Equivalently, for the same error as competing algorithms, LogPSMs can produce significant savings in both storage and bandwidth. We demonstrate the benefit of LogPSMs for several models of varying complexity.
机译:我们提出了一种新颖的阴影贴图参数化,以减少点光源和定向光源的透视混叠伪影。我们推导出两种类型的一般位置光源的混叠误差方程。使用这些方程式,我们可以计算出混叠误差的严格范围。从这些边界中,我们导出阴影贴图参数化,这是透视投影与对数转换的简单组合。通过用我们自己的算法替换现有算法的参数化,我们制定了几种类型的对数透视阴影图(LogPSM)。我们对LogPSM和现有算法都进行了广泛的错误分析。该分析是本文的主要贡献,对于深入了解现有技术很有用。我们证明,与竞争算法相比,LogPSM可以产生明显更少的混叠误差。同样,对于与竞争算法相同的错误,LogPSM可以节省大量存储空间和带宽。我们展示了LogPSM对于多种复杂程度不同的模型的好处。

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