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Perspective Shadow Maps

机译:透视阴影贴图

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摘要

Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, which are generated in normalized device coordinate space, i.e., after perspective transformation. This results in important reduction of shadow map aliasing with almost no overhead. We correctly treat light source transformations and show how to include all objects which cast shadows in the transformed space. Perspective shadow maps can directly replace standard shadow maps for interactive hardware accelerated rendering as well as in high-quality, offline renderers.
机译:尽管存在众所周知的混叠问题,但阴影贴图可能是生成阴影的最广泛使用的方法。在本文中,我们介绍了透视阴影图,该透视图是在归一化的设备坐标空间(即透视变换后)中生成的。这样可以显着减少阴影贴图的锯齿,而几乎不会产生任何开销。我们正确对待光源变换,并说明如何包含所有在变换空间中投射阴影的对象。透视阴影贴图可以直接替换标准阴影贴图,以进行交互式硬件加速渲染以及在高质量的脱机渲染器中使用。

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