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Toward a situation model in a cognitive architecture

机译:建立认知架构中的情境模型

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The ability to coherently represent information that is situationally relevant is vitally important to perform any complex task, especially when that task involves coordinating with team members. This paper introduces an approach to dynamically represent situation information within the ACT-R cognitive architecture in the context of a synthetic teammate project. The situation model represents the synthetic teammate's mental model of the objects, events, actions, and relationships encountered in a complex task simulation. The situation model grounds textual information from the language analysis component into knowledge usable by the agent-environment interaction component. The situation model is a key component of the synthetic teammate as it provides the primary interface between arguably distinct cognitive processes modeled within the synthetic teammate (e.g., language processing and interactions with the task environment). This work has provided some evidence that reasoning about complex situations requires more than simple mental representations and requires mental processes involving multiple steps. Additionally, the work has revealed an initial method for reasoning across the various dimensions of situations. One purpose of the research is to demonstrate that this approach to implementing a situation model provides a robust capability to handle tasks in which an agent must construct a mental model from textual information, reason about complex relationships between objects, events, and actions in its environment, and appropriately communicate with task participants using natural language. In this paper we describe an approach for modeling situationally relevant information, provide a detailed example, discuss challenges faced, and present research plans for the situation model.
机译:一致地表示与情境相关的信息的能力对于执行任何复杂的任务至关重要,尤其是在该任务涉及与团队成员进行协调时。本文介绍了一种在合成队友项目中动态表示ACT-R认知架构中的情况信息的方法。情境模型表示综合队友在复杂任务模拟中遇到的对象,事件,动作和关系的心理模型。情境模型将来自语言分析组件的文本信息立足于代理与环境交互组件可以使用的知识。情境模型是综合队友的关键组成部分,因为它提供了在综合队友内建模的可辩驳的不同认知过程之间的主要接口(例如语言处理和与任务环境的交互)。这项工作提供了一些证据,证明对复杂情况的推理不仅需要简单的心理表示,还需要涉及多个步骤的思维过程。此外,这项工作还揭示了一种在各种情况下进行推理的初始方法。研究的目的是证明这种实现情况模型的方法提供了一种强大的功能来处理任务,在该任务中,代理必须根据文本信息,其环境中对象,事件和动作之间的复杂关系的原因来构建心理模型。 ,并使用自然语言与任务参与者进行适当的交流。在本文中,我们描述了一种用于建模情境相关信息的方法,提供了一个详细的示例,讨论了面临的挑战,并提出了情境模型的研究计划。

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