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Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population

机译:与西班牙青少年人口游戏化中的用户类型规模的适应和验证

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摘要

The video game has been one of the phenomena with the greatest impact on the entire social fabric, and especially among young people. Therefore, it is essential to understand the interaction between the players and the video game itself. However, few instruments have been designed to assess the types of players in the adolescent population. Therefore, the purpose of this study was to validate the Gamification User Types Hexad Scale for the Spanish adolescent population. The sample of participants consisted of 1345 adolescents between the ages of 13 and 18. To evaluate the psychometric properties of the scale, a confirmatory factor analysis and a multi-group analysis of invariance by sex were performed. The results provide evidence of a valid and reliable six-factor instrument to measure the types of players in the Spanish adolescent population, regardless of their sex.
机译:电子游戏已成为对整个社会结构,尤其是年轻人影响最大的现象之一。因此,必须了解玩家与视频游戏本身之间的互动。但是,很少有工具被用来评估青少年人口中的参与者类型。因此,本研究的目的是验证西班牙青少年人口的游戏化用户类型六进制量表。参与者样本包括1345名13至18岁的青少年。为评估量表的心理计量学特性,进行了验证性因素分析和性别不变性的多组分析。结果提供了一种有效且可靠的六因素工具,可以用来衡量西班牙青少年人口中的运动员类型,而不论他们的性别。

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