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International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games
International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games
召开年:
2019
召开地:
Orlando(US)
出版时间:
-
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1.
Foreword
机译:
前言
作者:
Constantine Stephanidis
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
2.
HCI International 2020
机译:
HCI国际2020
作者:
Constantine Stephanidis
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
3.
A Design of Multifunctional Interfaces to Control Game Screens
机译:
控制游戏屏幕的多功能界面设计
作者:
Carolina Enriquez
;
Danilo Saravia
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Interactivity;
Multimedia;
Playability;
Children;
Interfaces;
4.
Who Is at the Center?: Designing Playful Experiences by Using Player-Centered Approach
机译:
谁在中心?:使用以玩家为中心的方法设计好玩的体验
作者:
Cenk Koeknar
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Playful experience;
Player-centered design;
Implied user;
Sandbox games;
5.
Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations
机译:
通过视频游戏表示开发未来技术的设计框架和应用
作者:
Amelia Lambeth
;
Maribeth Gandy Coleman
;
Laura Levy
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Video games;
HCI;
Science fiction;
Human computer interaction;
Interfaces;
Future technology;
6.
Benevolent Deception in Exergame Design
机译:
游戏设计中的善意欺骗
作者:
Xiuping Li
;
Danqing Shi
;
Sheng Wang
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Benevolent deception;
Exergame design;
Exercise motivation;
Spinning cycle game;
Design principle;
7.
Unfathomed Voyager: The Design of Real-Life Cooperation Game
机译:
虚幻的旅行者:现实生活中的合作游戏设计
作者:
Boyi Liu
;
Matthew Bofenkamp
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Transformational playground;
Real-life game;
Cooperation game;
8.
Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games
机译:
通过适用于虚拟现实游戏设计的类比原理促进互动
作者:
Jaroslav Vancat
;
Daniel Riha
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Czech school of structuralism;
Virtual reality design;
General interactivity principles;
Structuralism and collaborative design;
Art-based interaction design practice;
Playful experiences;
9.
'Naughty AlphaGo': Transforming the Game of Computer Go into an Emotional Tangible Playground
机译:
“顽皮的AlphaGo”:将计算机游戏转变为情感上有形的游乐场
作者:
Shuchang Xu
;
Yilin Zhu
;
Chunhui Yang
;
Danqing Shi
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Computer Go;
Emotional design;
Human-robot interaction;
10.
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study
机译:
S-R模型视角下的娱乐性消费体验和消费者电子游戏参与度:一项实证研究
作者:
Amir Zaib Abbasil
;
Ding Hooi Ting
;
Helmut Hlavacs
;
Muhammad Shahzeb Fayyaz
;
Bradley Wilson
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Behaviorism paradigm (S-R model);
Playful-consumption experience;
Consumer videogame engagement and PLS-SEM approach;
11.
Affective Video Games: A Systematic Mapping Study
机译:
情感视频游戏:系统映射研究
作者:
Christian Delgado
;
Diego M. Lopez
;
Carolina Rico-Olarte
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Affective video games;
Affective measures;
Emotional states;
Systematic mapping study;
12.
Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs
机译:
基于Maslow需求层次的智能手机社交游戏真实用户数据激励模型的分析
作者:
Masanari Himeno
;
Shunichi Tano
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Social game;
Maslow's hierarchy of needs;
Smartphones;
13.
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm
机译:
使用成就证明算法提高玩区块链游戏的动机
作者:
Kosuke Komiya
;
Tatsuo Nakajima
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Blockchain;
Consensus algorithm;
Gamification;
14.
Video Game Playing Enhances Young Children's Inhibitory Control
机译:
电子游戏可以增强幼儿的抑制力
作者:
Xiaocen Liu
;
Mengying Liao
;
Donghui Dou
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Video games;
Young children;
Inhibitory control;
Executive function;
Go/No-Go task;
15.
Yuri Game: Romance and Characterization in Gameplay
机译:
Yuri游戏:游戏中的浪漫与人物刻画
作者:
Yueqian Liu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Yuri game;
Gameplay;
Romantic relationship;
Visual novel;
Interactive movie;
Characterization;
16.
Conceptualizing Fidelity for HCI in Applied Gaming
机译:
在应用游戏中为人机交互概念保真度
作者:
Heide Lukosch
;
Stephan Lukosch
;
Simon Hoermann
;
Robert W. Lindeman
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Applied games;
Fidelity;
Human computer interaction;
17.
The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case
机译:
战略性地使用智能手机功能来创造神秘的游戏体验:单独思考
作者:
Vicente Martin Mastrocola
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Game design;
Mobile game;
Puzzle design;
Mind Alone;
Brazil;
18.
Digital Game Enjoyment: A Literature Review
机译:
数字游戏的乐趣:文献综述
作者:
Owen Schaffer
;
Xiaowen Fang
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Enjoyment;
Flow;
Intrinsic motivation;
Digital games;
Computer games;
Video games;
Literature review;
19.
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games
机译:
社会支出:游戏中同伴压力和玩家支出的实证研究
作者:
William Wang
;
Loutfouz Zaman
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Computer games;
Digital games/online games;
Player personality;
Characteristics and demographics;
Profit;
Peer pressure;
Per player spending;
20.
The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity
机译:
沉浸在虚拟现实游戏中的影响:存在和身体活动
作者:
Shengjie Yao
;
Gyoung Kim
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Health;
Exercise;
Virtual reality;
Biking;
VR workout;
VR bike;
21.
Small Business Owners Handle Website Design Effectively Using Gamification
机译:
小型企业主使用游戏化有效处理网站设计
作者:
Klaudia Fisheku
;
Fan Zhao
;
Eugene Hoyt
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Website design;
Small business websites;
Gamification in business;
Theory of Gamification;
22.
Gamification in Mobile Application Development Education
机译:
移动应用开发教育中的游戏化
作者:
Yuchen Gui
;
Fan Zhao
;
Eugene Hoyt
会议名称:
《》
|
2019年
关键词:
Mobile application;
Education;
Gamification;
23.
Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case Design
机译:
机上娱乐(IFE)游戏化以激励人们放松身心:案例设计
作者:
Tao Shen
;
Yuchen Weng
;
Ting Han
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Gamification;
In-flight entertainment;
Long-distance flight;
Somatosensory game;
Body relax;
24.
'Who's Texting?' - Playful Game Experiences for Learning to Cope with Online Risks
机译:
“谁发短信?” -用于学习应对在线风险的有趣游戏体验
作者:
Tarja Susi
;
Niklas Torstensson
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Computer game;
Child-computer interaction;
Game evaluation;
Online risk awareness;
Online sexual grooming;
25.
Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design
机译:
通过互动的中国卷轴画设计鼓励自我探索
作者:
Nan Wang
;
Jiayin Li
;
Qingyuan Shi
;
Danqing Shi
;
Haipeng Mi
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Interaction design;
Spatial interface;
Chinese painting;
Interactive exhibition;
26.
Rewards in Gamification
机译:
游戏化奖励
作者:
Fan Zhao
;
Dahai Guo
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Game;
Gamification;
Motivation;
Rewards;
27.
Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual Disability
机译:
低成本Kinect游戏的开发和可用性,以提高和降低智障儿童的运动能力
作者:
Toyin Ajisafe
;
Rahul Bethi
;
Scott A. King
;
Ajay Katangur
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Locomotor skills;
Kinect;
Movement competence;
Leg stiffness;
Physical activity;
28.
Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation Therapy
机译:
有道理的游戏:社会发展,医疗和康复治疗方面的严肃游戏
作者:
Badar Al Lawati
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Serious games;
Therapeutic games;
Game design;
29.
Realizing User Privacy and Security Issues in Edutainment e-Solutions
机译:
在娱乐电子解决方案中实现用户隐私和安全问题
作者:
Osama A. Alsaadoun
;
Badar Al Lawati
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Edutainment;
Cybersecurity;
Identity and access management;
30.
How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game
机译:
有形的用户界面如何促进Virtual River认真游戏的预期学习成果
作者:
Robert-Jan den Haan
;
Jelle van Dijk
;
Fedor Baart
;
Mascha van der Voort
;
Suzanne Hulscher
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Serious gaming;
Interaction design;
Tangible user interface;
River management;
31.
Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums
机译:
数字共情游戏及其与死亡率的关系:讨论论坛分析
作者:
Danilo Barros dos Santos
;
Cristiano Maciel
;
Vinicius Carvalho Pereira
;
Eunice Pereira dos Santos Nunes
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Digital empathy games;
Death;
Mortality;
Internet forums;
Discussion forums;
32.
To the Mun: Kerbal Space Program as Playful, Educational Experience
机译:
致Mun:Kerbal太空计划是一种有趣的教育经历
作者:
Stephen Mallory
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Play;
Flow;
PLEX framework;
Educational games;
Game studies;
33.
Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review
机译:
基于支持慢性病治疗的游戏的三维虚拟环境中的交互技术:系统综述
作者:
Eunice P. dos Santos Nunes
;
Gabriel A. Gutierrez
;
Dayany A. C. Santos
;
Jose Viterbo
;
Daniela Trevisan
;
Cristiano Maciel
;
Luciana C. Lima de Faria Borges
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Serious game;
Diabetes;
Chronic diseases;
Virtual Reality;
34.
Developing Entrepreneurship Skills with a Serious Game
机译:
通过认真的游戏发展创业技能
作者:
Carlos Vaz de Carvalho
;
Ricardo Costa
;
Pedro Bessa
;
Leire Monterrubio
;
Jaione Santos
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Serious games;
Entrepreneurship;
Competences;
35.
Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games
机译:
利用严肃游戏缓解大学生压抑情绪的设计研究
作者:
Dian Zhu
;
Ting Han
;
Jingran He
;
Zishan Song
;
Chufan Jin
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Serious game;
Art theory;
Alleviate oppressive emotions;
36.
Gamification Framework: The Contribution of User Centered Design, Social Media Applications, Gaming and Psychology Concepts and Frameworks
机译:
游戏化框架:以用户为中心的设计,社交媒体应用程序,游戏和心理学概念与框架的贡献
作者:
Abdullah Azhari
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2019年
关键词:
Gamification;
Game design elements;
HCI;
Gamified education;
Social media application;
37.
Foreword
机译:
前言
作者:
Constantine Stephanidis
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
38.
Foreword
机译:
前言
作者:
Constantine Stephanidis
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
39.
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game
机译:
使用神经网络驱动的图像识别软件在玩恐怖视频游戏时,在玩家的脸上检测情绪反应
作者:
Hermann Prossinger
;
Jakub Binter
;
Tomas Hladky
;
Daniel Riha
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Image analysis using neural networks;
Auto-encoder;
k-medoids clustering;
Face alignment algorithm;
Horror videos;
Facial expression of emotion;
Monte Carlo methods of probability estimation;
40.
Analyzing and Prioritizing Usability Issues in Games
机译:
在游戏中分析和优先考虑可用性问题
作者:
Umair Rehman
;
Amir Zaib Abbasi
;
Muhammad Umair Shah
;
Amna Idrees
;
Hassan Ilahi
;
Helmut Hlavacs
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Usability issues in games;
Severity rating;
Game user researchers methods;
41.
Analysis of the Competitiveness of Asymmetric Games in the Market
机译:
市场上不对称竞赛竞争力分析
作者:
Jiawei Dai
;
Xinrong Li
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Online gaming market;
Asymmetric game;
Symmetric game;
42.
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
机译:
在游戏中虚拟消费和在线视频游戏成瘾:概念模型
作者:
Ali Hussain
;
Ding Hooi Ting
;
Helmut Hlavacs
;
Amir Zaib Abbasi
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Video game addiction;
In-game content;
Virtual consumption;
And conceptual model;
43.
Orpheus: A Voice-Controlled Game to Train Pitch Matching
机译:
Orpheus:一种语音控制游戏,可以训练沥青匹配
作者:
Jiahui Li
;
Zhenyu Gu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Pitch matching;
Serious games;
Orpheus;
Greek mythology;
Voice control;
Music education;
44.
Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character During Mealtime?
机译:
视频游戏对儿童注意食物的影响:如果在餐饮时间内,游戏应该在一个角色提供?
作者:
Weiwei Ma
;
Bo Liu
;
Zhao Liu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Children;
Eating behavior;
Gamification;
45.
Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums
机译:
Perrugia:在博物馆中学习运动模式的第一人称战略游戏
作者:
Christian Y. Limsui
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Game and flow;
Game immersion;
Museum visitorship;
Spatial syntax analysis;
46.
The Woods: A Mixed-Reality Multiplayer Cooperative Game
机译:
树林:混合现实多人合作游戏
作者:
Kyoung Swearingen
;
Scott Swearingen
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Collaborative gaming;
Mixed reality;
Sonic experience;
47.
Detecting Real-Time Correlated Simultaneous Events in Microblogs: The Case of Men's Olympic Football
机译:
检测微博中的实时相关事件:男性奥运足球的情况
作者:
Samer Muthana Sarsam
;
Hosam Al-Samarraie
;
Nurhidayah Bahar
;
Abdul Samad Shibghatullah
;
Atef Eldenfria
;
Ahmed Al-SaDi
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Twitter;
Emotion;
Football;
Multi-label classification;
Sentiment analysis;
48.
Designing Interactive Storytelling Games to Teach Computational Thinking
机译:
设计互动讲故事游戏以教导计算思维
作者:
Eric Shadrach Miller
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Computer games;
Design tools/technologies;
Edutainment/education games;
Game and flow/game immersion;
Game based learning/games for learning;
Game improvement;
Game psychology;
Games and society;
Games and well being;
Interaction design of games;
Playful generation of game mechanics;
Serious games;
Simulation games;
Interactive storytelling;
Narrative games;
Computational thinking;
49.
PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: A Pilot Study
机译:
参加学习:认真游戏,协助学习基本教学概念:试点研究
作者:
Tania Rocha
;
Joao Barroso
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Serious games;
Inclusive design;
Children with special educational needs;
Seniors;
Technologies for education;
Cognitive stimuli;
Mobile app;
Accessibility;
Usability;
50.
Gamified Education in K-12
机译:
K-12中的赌博教育
作者:
Fan Zhao
;
Roger Mendez
;
Alec Toubin
;
Brian Mahan
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
Learning;
K-12 education;
51.
JomGames: Creating a Motivating Learning Environment
机译:
Jomgames:创建一个激励学习环境
作者:
W. L. WilliamCheng
;
P. S. JosephNg
;
H. C. Eaw
;
K. Y. Phan
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Creative problem-solving;
Gamification;
Game learning;
Videogames;
Games;
Strategic problem solving;
Interpersonal skill;
52.
HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together
机译:
英雄:一个动作游戏,使玩家有没有残疾一起玩
作者:
Milan Peschll
;
Helmut Hlavacs
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Accessibility in games;
Blind gamers;
53.
Persuasive Technology in Games: A Brief Review and Reappraisal
机译:
在游戏中有说服力的技术:简要评论和重新评估
作者:
Umair Rehman
;
Muhammad Umair Shah
;
Amir Zaib Abbasi
;
Farkhund Iqbal
;
Ali Arsalan
;
Muhammad Umair Javaid
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Persuasive technology;
Persuasive games;
Behavior change systems;
And persuasive design models;
54.
An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans
机译:
关于国际象棋攻击战略恐惧的探索及其对不同国际象棋人物的课堂的影响:利用虚拟人的探索
作者:
Khaldoon Dhou
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Virtual humans;
Chess;
Grandmaster;
Fear of attack;
Mikhail Chigorin;
Games;
55.
Ludus Magnus - A Serious Game for Learning the Latin Language
机译:
Ludus Magnus - 一种学习拉丁语的严肃游戏
作者:
David A. Plecher
;
Christian Eichhorn
;
Moritz Naser
;
Gudrun Klinker
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Serious games;
Latin;
Open world;
Photorealistic graphics;
Historical;
56.
Gamification Design Predicaments for E-learning
机译:
用于电子学习的娱乐设计预测
作者:
Adam Palmquist
;
Robin Munkvold
;
Ole Goethe
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Information technology;
Gamification;
Gamblification;
Instructional design;
E-learning;
Information systems;
Design heuristics;
57.
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine
机译:
统一 - 事物:与Unity游戏引擎一起集成Arduino的远程设备的互联网软件框架
作者:
Dag Svanaes
;
Andreas Scharvet Lyngby
;
Magnus Barnhold
;
Terje Rosand
;
Sruti Subramanian
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Internet-of-Things;
Hybrid pervasive games;
UNITY;
Software framework;
Arduino;
58.
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
机译:
凝视为第三人称射击视频游戏中的导航和控制机制
作者:
Patricio Isbej
;
Francisco J. Gutierrez
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Eye-tracking;
Gaming experiences;
Design;
Empirical study;
59.
Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations
机译:
在行政职能培训游戏中使用多个数据流,以优化Neuroiciverse人群的结果
作者:
Bruce D. Homer
;
Jan L. Plass
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Adaptivity;
Learning;
Video games;
Executive functions;
60.
Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia?
机译:
游戏和博彩可以在沙特阿拉伯的Madrasati平台上改善在线学习者的结果和满足感吗?
作者:
Wad Ghaban
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Online learning;
Motivation;
Games;
Gamification;
Satisfaction;
61.
Children's Learning Through Touchscreen Games: The Role of Background Music and Touchscreen Experience
机译:
儿童通过触摸屏游戏学习:背景音乐和触摸屏体验的作用
作者:
Haoxue Yu
;
Hui Li
;
Kaveri Subrahmanyam
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Background music;
Touchscreen experience;
Touchscreen games;
Learning;
62.
Hitboxes: A Survey About Collision Detection in Video Games
机译:
Hitboxes:视频游戏中的碰撞检测调查
作者:
Lazaros Lazaridis
;
Maria Papatsimouli
;
Konstantinos-Filippos Kollias
;
Panagiotis Sarigiannidis
;
George F. Fragulis
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Collision detection;
Hitboxes;
AABB-OBB algorithms;
k-DOP;
Multiplayer environment;
63.
Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming Questionnaire
机译:
中国幼儿视频游戏问卷调查问卷的探索性和验证因素分析
作者:
Fangbing Qu
;
Xiao Niu
;
Heqing Huang
;
Xiaocen Liu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Confirmatory factor analysis;
Exploratory factor analysis;
Young children;
Video game;
64.
Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games
机译:
研究任务意义对数字游戏任务参与和享受的影响
作者:
Manasa Vaidyabhushana
;
Matthew Kirchoff
;
Owen Schaffer
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Enjoyment;
Meaning;
Task Significance;
Narrative framing;
Character upgrades;
Eudemonia;
Controlled experiment;
Flow;
Task Engagement;
Intrinsic motivation;
Digital games;
Computer games;
Video games;
65.
Using Eye Tracking for Research on Learning and Computational Thinking
机译:
利用眼跟踪来学习和计算思维研究
作者:
Fengfeng Ke
;
Ruohan Liu
;
Zlatko Sokolikj
;
Ibrahim Dahlstrom-Hakki
;
Maya Israel
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Eye-tracking;
Literature and technology review;
Computational thinking;
66.
A Specific Measurable Model: How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?
机译:
特定的可测量模型:如何通过互动原型和设计手稿来影响测试结果?
作者:
Xiang Gao
;
Nian Liu
;
Yong-Cheng Liu
;
Si-Si Yuan
;
Zhi-Peng Hu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Interactive prototype;
Design manuscript;
Measurable model;
Video games;
67.
Computer-Aided Games-Based Learning for Children with Autism
机译:
基于计算机辅助游戏的自闭症儿童的学习
作者:
Christine Dahl
;
Henrik Skaug Saetra
;
Anders Nordahl-Hansen
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
68.
The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use
机译:
父母的行为参与儿童视频游戏的阶乘结构和潜在贡献者
作者:
Heqing Huang
;
You Zhou
;
Xiaolin Qi
;
Fangbing Qu
;
Xiaocen Liu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Video game use;
Parent behavioral involvement;
Worries;
Quality evaluation;
69.
Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHP Theory
机译:
基于灰色AHP理论的战斗royale游戏教程设计的用户体验优化研究
作者:
Jinghan Lin
;
Wei Zhou
;
Si-Si Yuan
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gaming experience;
Perceptual evaluation;
The novice tutorial;
The grey AHP theory;
70.
The Design of Buttons in MMO Mobile Game's Battle Interface
机译:
MMO移动游戏战斗界面中的按钮设计
作者:
Si-Si Yuan
;
Jia-sheng Hu
;
Zun-gui Lu
;
Zhang-jian Wei
;
Zhi-peng Hu
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Button design;
MMO;
Mobile game;
71.
Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game
机译:
Foresthlon:通过混合BCI游戏调查性别经验
作者:
Roman Konecny
;
Fotis Liarokapis
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Brain-Computer Interaction;
Hybrid games;
User studies;
72.
A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual
机译:
赌博学习设计的框架瞄准行为改变和赌博时间管理培训手册的设计
作者:
Beixian Chen
;
Weitse Wang
;
Linlin Shui
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
Education;
Behavior change;
73.
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach
机译:
在基于比赛的学习期间了解学生问题解决过程和情感轨迹的方法论考虑因素:数据融合方法
作者:
Maya Israel
;
Tongxi Liu
;
Jewoong Moon
;
Fengfeng Ke
;
Ibrahim Dahlstrom-Hakki
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Game-based learning;
Gameplay;
Facial expression;
Data fusion;
74.
Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar
机译:
朝着自闭症谱紊乱(ASD)学习儿童的混合现实平台:卡塔尔的案例研究
作者:
Kamran Khowaja
;
Dena Al-Thani
;
Yasmin Abdelaal
;
Asma Osman Hassan
;
Younss Ait Mou
;
Mohamad Hassan Hijab
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Autism spectrum disorder (ASD);
Mobile augmented reality (AR);
Language comprehension;
Vocabulary;
Smartphone;
Tablet;
75.
Research on the Interaction Method that Can Alleviate Cybersickness in Virtual Reality Games
机译:
缓解虚拟现实游戏中的Cyberickness的交互方法研究
作者:
Zhenyu Lu
;
Ruozhou Mao
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
VR sickness;
VR interaction;
Self-motion simulation;
76.
Gameplay as Network: Understanding the Consequences of Automation on Play and Use
机译:
游戏作为网络:了解自动化在播放和使用时的后果
作者:
Nicolas LaLone
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Social network analysis;
Automation;
Board games;
Task-artifact cycle;
Actor-Network Theory;
Catan;
77.
A Systematic Review of the Effect of Gamification on Adherence Across Disciplines
机译:
对群化对跨学科依从性的系统综述
作者:
Robin De Croon
;
Jonas Geuens
;
Katrien Verbert
;
Vero Vanden Abeele
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
Adherence;
Retention rate;
Attrition;
Drop out;
Intended usage;
78.
The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace
机译:
视频游戏对儿童发展效果研究的基础和前沿:基于CITESACE的科学验证与知识映射分析
作者:
Xiaocen Liu
;
Heqing Huang
;
Fangbing Qu
;
Donghui Dou
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Video games;
Electronic games;
Child development;
CiteSpace;
Scientometrics;
Knowledge mapping;
79.
The Effects of Vibration on Assisting Game Play and Improving Player Engagement When Lacking Sound
机译:
振动对缺乏声音时辅助游戏和改善玩家参与的影响
作者:
Xinyi Tao
;
Keyu Wu
;
Yujie Yang
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Vibration;
Assist;
Engagement;
Lacking sound;
Hearing-impaired;
Mobile games;
80.
Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners
机译:
评估在在线会议申请中使用视觉提示的使用幼儿园
作者:
Hira Naseem
;
Osama Halabi
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Visual prompts;
Multi-touch interaction;
Kindergarten children;
Human computer interaction;
Online teaching platforms;
81.
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research
机译:
走向移动游戏研究中情绪交互设计的理论驱动模型
作者:
Weiwen Chen
;
Xiaobo Lu
;
Xuelin Tang
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Mobile games;
Emotional interaction design;
User interface;
Interaction operation;
Interaction experience;
82.
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
机译:
播放器类型和游戏元素偏好:调查与游戏化用户类型的关系Hexad Scale
作者:
Jeanine Krath
;
Harald F. O. von Korflesch
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
HEXAD;
Player types;
User types;
Gamification design;
Game elements;
Tailored gamification;
83.
Multicraft: A Multimodal Interface for Supporting and Studying Learning in Minecraft
机译:
多变量:MINECRAFT支持和学习学习的多模式界面
作者:
Marcelo Worsley
;
Kevin Mendoza Tudares
;
Timothy Mwiti
;
Mitchell Zhen
;
Marc Jiang
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Games;
Constructionism;
Spatial reasoning;
Data mining;
84.
Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners
机译:
基于游戏的脚手架的行政功能,提高神经二维地区学习者的高效持久性和计算思维
作者:
Ma. Victoria Almeda
;
Jodi Asbell-Clarke
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Computational Thinking;
Executive function;
Neurodiverse learners;
Productive persistence;
Game-based learning;
85.
Horror Ludens: Using Fear to Construct Meaning in Video Games
机译:
恐怖Ludens:使用恐惧在电子游戏中构建意义
作者:
Vicente Martin Mastrocola
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Horror;
Video game;
Indie game;
86.
Research on the Quantization of User Experience of Spectator Mode in Moba Games
机译:
MOBA游戏中观众模式用户体验量化的研究
作者:
Zhigang Zhang
;
Hao Luo
;
Zi Zheng
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
User experience;
Spectator mode;
MOBA games;
User experience quantization;
87.
Virtual Reality for Rich Interaction with Cultural Heritage Sites
机译:
虚拟现实与文化遗产的丰富互动
作者:
Nouf AlMuraikhi
;
Fatima AlMalki
;
Fadeela AlDahnim
;
Osama Halabi
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Virtual reality;
Photogrammetry;
Culture heritage;
Serious games;
88.
Improve Students' Learning Experience in General Chemistry Laboratory Courses
机译:
提高学生在一般化学实验室课程中的学习经验
作者:
Yinghong Sheng
;
Fan Zhao
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Virtual reality;
Chemistry lab;
Education;
89.
Gamification of ERP Training in Local Governments
机译:
地方政府中ERP培训的娱乐
作者:
Volha Knysh
;
Kaitlyn Patrick
;
Fan Zhao
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
ERP;
Training;
90.
Adaptive Gamification and Its Impact on Performance
机译:
自适应游戏及其对性能的影响
作者:
Christian E. Lopez
;
Conrad S. Tucker
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
Hexad player type;
Adaptation;
91.
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall
机译:
在游戏中的广告:品牌整合和球员参与作为品牌回忆的关键影响因素
作者:
Fabrizio Palmas
;
Ramona Reinelt
;
Gudrun Klinker
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
In-game advertising;
Brand recall;
Video games;
92.
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games
机译:
游戏设计,创造力和电子学习:初学者级别沉浸式语言学习游戏的挑战
作者:
Tiago Barros Pontes e Silva
;
Raquel Pereira Pacheco
;
Mariana da Silva Lima
;
Mauricio Miranda Sarmet
;
Maria Luisa de Carvalho Cascelli de Azevedo
;
Vitor Henrique Malcher Ferreira
;
Carla Denise Castanho
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Game design;
e-learning;
Learning games;
Language acquisition;
93.
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor
机译:
使用Kinect传感器探索基于VR的康复的协调模式
作者:
Maria F. Montoya
;
Julian F. Villada
;
John Munoz
;
Oscar A. Henao
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Phase plane diagram;
Relative phase;
Coordination;
Dynamic system theory;
Virtual reality;
Exergames;
94.
Mindful Gaming: User Experiences with Headspace and Walden, a Game
机译:
Mindful Gaming:用户使用顶部和瓦尔登的体验,游戏
作者:
Matthew Hamilton
;
Betsy DiSalvo
;
Tracy Fullerton
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Mindfulness;
Games;
Learning;
95.
A Study on Serious Game Practice to Improve Children's Global Competence
机译:
严重游戏实践的研究,以提高儿童全球能力
作者:
Jingying Wang
;
Jia Li
;
Qianru Song
;
Xiaomei Ping
;
Dengbo Zhang
;
Qizhong Hu
;
Shoubao Gao
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Global competence;
Serious games;
Primary and middle school students;
96.
Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level
机译:
了解学习者阅读性能和匹配电子学习材料对诵读障碍类型和阅读技能水平的影响
作者:
Weam Gaoud Alghabban
;
Hadeel Mohammed Al-Dawsari
;
Robert Hendley
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Dyslexia type;
Skill level;
Arabic;
Adaptation;
E-Learning;
97.
Design and Application Research of Gamification in University Curriculum——Taking the Course of TV Camera for Example
机译:
大学课程娱乐设计与应用研究 - 以电视摄像机为例
作者:
Yuan Yao
;
Ling He
;
Junjie Shang
会议名称:
《International Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction in Games》
|
2021年
关键词:
Gamification;
Design;
Application;
Learning engagement;
Learning motivation;
Personality traits;
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