...
首页> 外文期刊>International journal of human-computer studies >Empirical validation of the Gamification User Types Hexad scale in English and Spanish
【24h】

Empirical validation of the Gamification User Types Hexad scale in English and Spanish

机译:游戏化用户类型中英文和西班牙语的杂种用户类型的经验验证

获取原文
获取原文并翻译 | 示例
           

摘要

Gamification, the use of game elements in non-game systems, is now established as a relevant research field in human-computer interaction (HCI). Several empirical studies have shown that gameful interventions can increase engagement and generate desired behavioral outcomes in HCI applications. However, some inconclusive results indicate that we need a fuller understanding of the mechanisms and effects of gamification. The Gamification User Types Hexad scale allows us to parse different user motivations in participants' interactions with gameful applications, which are measured using a self-report questionnaire. Each user type represents a style of interaction with gameful applications, for example, if the interactions are more focused on achievements, socialization, or rewards. Thus, by scoring an individual in each one of the user types of the Hexad model, we can establish a profile of user preferences for gameful interactions. However, we still lack a substantial empirical validation of this scale. Therefore, we set out to validate the factor structure of the scale, in both English and Spanish, by conducting three studies, which also investigated the distribution of the Hexad's user types in the sample. Our findings support the structural validity of the scale, as well as suggesting opportunities for improvement. Furthermore, we demonstrate that some user types are more common than others and that gender and age correlate with a person's user types. Our work contributes to HCI research by further validating the utility of the Gamification User Types Hexad scale, potentially affording researchers a deeper understanding of the mechanisms and effects of gameful interventions.
机译:游戏处理,在非游戏系统中使用游戏元素,现在是人机交互(HCI)中的相关研究领域。若干实证研究表明,游戏干预措施可以增加接触并在HCI应用中产生所需的行为结果。然而,一些不确定的结果表明,我们需要更全面了解游戏化机制和影响。游戏化用户类型Hexad Scale允许我们在与游戏应用程序中解析参与者的交互中的不同用户动机,这是使用自我报告问卷测量的。每个用户类型表示与游戏应用程序的交互方式,例如,如果互动更专注于成就,社交或奖励。因此,通过在Hexad模型的每个用户类型中的每个用户类型中进行评分,我们可以建立用于游戏交互的用户偏好的简档。但是,我们仍然缺乏大量实证验证这一规模。因此,我们首先通过进行三项研究来验证英语和西班牙语的规模的因子结构,也调查了样本中的Hexad的用户类型的分布。我们的调查结果支持规模的结构有效性,以及建议改进的机会。此外,我们证明了一些用户类型比其他用户类型更常见,并且性别和年龄与人的用户类型相关。我们的工作通过进一步验证游戏化用户类型的汇率的效用,促使研究人员更深入地了解了游戏干预的机制和影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号