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The Importance of Postural Cues for Determining Eye Height in Immersive Virtual Reality

机译:沉浸式虚拟现实中确定姿势高度的姿势提示的重要性

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摘要

In human perception, the ability to determine eye height is essential, because eye height is used to scale heights of objects, velocities, affordances and distances, all of which allow for successful environmental interaction. It is well understood that eye height is fundamental to determine many of these percepts. Yet, how eye height itself is provided is still largely unknown. While the information potentially specifying eye height in the real world is naturally coincident in an environment with a regular ground surface, these sources of information can be easily divergent in similar and common virtual reality scenarios. Thus, we conducted virtual reality experiments where we manipulated the virtual eye height in a distance perception task to investigate how eye height might be determined in such a scenario. We found that humans rely more on their postural cues for determining their eye height if there is a conflict between visual and postural information and little opportunity for perceptual-motor calibration is provided. This is demonstrated by the predictable variations in their distance estimates. Our results suggest that the eye height in such circumstances is informed by postural cues when estimating egocentric distances in virtual reality and consequently, does not depend on an internalized value for eye height.
机译:在人类的感知中,确定眼睛高度的能力至关重要,因为眼睛高度用于缩放物体,速度,可承受能力和距离的高度,所有这些因素都可以实现成功的环境交互作用。众所周知,眼睛高度是确定许多这些感觉的基础。然而,如何提供视线高度本身仍然是很大程度上未知的。尽管可能在现实世界中指定眼睛高度的信息在具有规则地面的环境中自然是重合的,但这些信息源在相似和常见的虚拟现实场景中可能很容易产生分歧。因此,我们进行了虚拟现实实验,其中我们在距离感知任务中操纵虚拟眼高,以研究在这种情况下如何确定眼高。我们发现,如果视觉和姿势信息之间存在冲突,并且提供知觉运动校准的机会很少,那么人类会更多地依靠姿势提示来确定其眼高。距离估算值的可预测变化可以证明这一点。我们的结果表明,在这种情况下,在估计虚拟现实中的自我中心距离时,视线高度是由姿势提示所决定的,因此,视线高度不取决于眼高的内在化值。

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