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The Experiential Learning Cycle as a high-level model for the design of an interactive multimedia C++ tutorial.

机译:体验学习周期是设计交互式多媒体C ++教程的高级模型。

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摘要

A technique for using the Experiential Learning Cycle as a high-level task model for the design of interactive multimedia learning systems is proposed. By utilizing user learning style inclinations, a system following the Experiential Learning Cycle (ELC) model has the potential to support self-directed learning, improve feature understanding, and promote active student interest. An interactive multimedia tutorial, Action C++ on some key features of the C++ computer programming language was designed using the ELC model. A formative evaluation was performed to assess the design of the tutorial. Observable differences were found among student responses to different learning activities of Action C++ chosen to support student learning style inclinations. Students also reported being actively engaged and interested in the tutorial. These results suggest that the framework for the implementation of the Experiential Learning Cycle can serve as an effective tool in the design of interactive multimedia tutorials.
机译:提出了一种将体验式学习周期作为高级任务模型用于交互式多媒体学习系统设计的技术。通过利用用户的学习风格倾向,遵循体验学习周期(ELC)模型的系统有可能支持自主学习,改善功能理解并激发活跃的学生兴趣。使用ELC模型设计了有关C ++计算机编程语言的某些关键功能的交互式多媒体教程Action C ++。进行了形成性评估,以评估本教程的设计。在学生对选择支持学生学习风格倾向的Action C ++不同学习活动的反应中,发现了可观察到的差异。学生们还报告说他们对本教程很感兴趣。这些结果表明,体验式学习周期的实施框架可以作为交互式多媒体教程设计中的有效工具。

著录项

  • 作者单位

    University of Guelph (Canada).;

  • 授予单位 University of Guelph (Canada).;
  • 学科 Computer Science.; Education Technology.
  • 学位 M.Sc.
  • 年度 1998
  • 页码 101 p.
  • 总页数 101
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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