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The face of feedback: Exploring the use of asynchronous video to deliver instructor feedback in multidisciplinary online courses.

机译:反馈的面貌:探索使用异步视频在多学科在线课程中提供教师反馈。

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摘要

The purpose of this qualitative, design-based research study was to design, implement, and explore the use of an asynchronous video feedback protocol in higher education online courses. Bannan's (2013) Integrative Learning Design Framework guided the design and implementation strategy for this study by dictating its three core phases; 1) Informed Exploration, 2) Enactment, and 3) Local Impact Evaluation. The video feedback intervention cycled through two design iterations to understand the experiences of the study participants and interpret the corresponding implications for instructional designers, teaching and learning practitioners and student success administrators.;The study gathered data using multiple methods including, a designer reflection journal, a practitioners pre-launch assessments, weekly reflections questionnaires, post-intervention debrief interviews and student reflections. To expand upon the existing body of research on technology-enhanced feedback provision in online courses, this study explored video feedback from the perspective of faculty members and instructors, with specific regard their perceptions and engagement with the selected video technology.;The findings revealed that an asynchronous video feedback protocol, designed to integrate Screen-cast-o-matic and Blackboard, captured a plausible solution to an authentic problem with instructor feedback. Using grounded theory, the findings were unpacked as they relate to student/instructor experiences and perceived learning gains. The study also drew upon its evidenced-based conclusions to summarize a recommended set of design principles that emerged in the research process. The first principle related to the design process, as a whole; The design process for an asynchronous feedback protocol is dynamic and revolves around a clear picture of the desired end, coupled with and systemic approach to progressing from concept to creation of a functional product. The second principle was associated with design decisions; The instinctive decision-making of the designer plays a defining role in bridging the gap between the intervention's technical needs and the stakeholder's functional desires. The third principle related to the universal application of asynchronous video feedback; With deliberate effort, asynchronous video feedback can be designed transcend specific topics or subject matters. The fourth principle addressed integrating asynchronous video feedback; The expectations of asynchronous video feedback users should be managed such that self-efficacy is cultivated prior to implementation.;This study revealed implications for several stakeholders in higher education including instructional designers, course developers, faculty, student success administrators and teaching and learning practitioners.;For instructional designers and course developers, the most striking implications of this study relate to the role of failure in design and the emergent design principles for an asynchronous video feedback intervention. For administrators in teaching and learning roles or those who work on student success, this study presents an innovative approach to narrowing the psychological distance that can characterizes technology mediated learning environments. It also positions video feedback as a potential strategy for streamlining the feedback provision practices of academic faculty. Finally, it sheds light on the importance of instructor visibility in the online environment and the impact that a more tangible connection with the instructor could have on student engagement.
机译:此基于设计的定性研究的目的是设计,实施和探索在高等教育在线课程中使用异步视频反馈协议的方法。班南(2013)的综合学习设计框架通过指示研究的三个核心阶段,指导了该研究的设计和实施策略。 1)知情探索,2)制定和3)本地影响评估。视频反馈干预通过两个设计迭代循环进行,以了解研究参与者的经验,并解释对教学设计师,教与学从业人员和学生成功管理者的相应含义。研究使用多种方法收集数据,包括设计者反思期刊,从业人员进行发射前评估,每周反思调查表,干预后汇报采访和学生反思。为了扩展在线课程中有关技术增强反馈提供的现有研究范围,本研究从教师和讲师的角度探讨了视频反馈,特别是他们对所选视频技术的看法和参与程度。旨在将Screen-cast-o-matic和Blackboard集成在一起的异步视频反馈协议捕获了一个合理的解决方案,以解决教师反馈的真实问题。使用扎根理论,将发现与学生/教师的经验和所获学习成果相关联,将其分解。该研究还利用其基于证据的结论来总结研究过程中出现的一组推荐的设计原则。总体而言,第一个原则与设计过程有关;第二个原则与设计过程有关。异步反馈协议的设计过程是动态的,围绕着所需终端的清晰画面,并结合了系统的方法,从概念到功能产品的开发。第二个原则与设计决策有关。设计师的本能决策在弥合干预技术需求和利益相关者功能需求之间的鸿沟方面起着决定性的作用。第三个原理涉及异步视频反馈的普遍应用;通过精心的努力,可以将异步视频反馈设计为超越特定主题或主题。第四个原则是集成异步视频反馈。应对异步视频反馈用户的期望进行管理,以便在实施之前培养自我效能。 ;对于教学设计人员和课程开发人员而言,本研究最显着的含义涉及失败在设计中的作用以及异步视频反馈干预的紧急设计原理。对于担任教学和学习角色的管理员或致力于学生成功的人们,本研究提出了一种创新的方法来缩小心理距离,该距离可以表征技术介导的学习环境。它还将视频反馈定位为简化学术教师反馈提供做法的潜在策略。最后,它揭示了教师在在线环境中可见度的重要性,以及与教师建立更切实的联系对学生参与度的影响。

著录项

  • 作者

    Wade, Naimah Noel.;

  • 作者单位

    Wayne State University.;

  • 授予单位 Wayne State University.;
  • 学科 Educational technology.;Design.;Higher education.;Educational evaluation.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 309 p.
  • 总页数 309
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:39:44

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