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Learning to Win Games in a Few Examples: Using Game-Theory and Demonstrations to Learn the Win Conditions of a Connect Four Game

机译:在几个例子中学习赢得游戏:使用游戏理论和演示来学习连接四游戏的胜利条件

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Teaching robots new skills using minimal time and effort has long been a goal of artificial intelligence. This paper investigates the use of game theoretic representations to represent interactive games and learn their win conditions by interacting with a person. Game theory provides the formal underpinnings needed to represent the structure of a game including the goal conditions. Learning by demonstration, has long sought to leverage a robot's interactions with a person to foster learning. This paper combines these two approaches allowing a robot to learn a game-theoretic representation by demonstration. This paper demonstrates how a robot can be taught the win conditions for the game Connect Four using a single demonstration and a few trial examples with a question and answer session led by the robot. Our results demonstrate that the robot can learn any win condition for the standard rules of the Connect Four game, after demonstration by a human, irrespective of the color or size of the board and the chips. Moreover, if the human demonstrates a variation of the win conditions, we show that the robot can learn the respective changed win condition.
机译:使用最小时间和努力的教学机器人新技能长期以来一直是人工智能的目标。本文调查了使用游戏理论表现来代表交互式游戏,并通过与人互动来学习其胜利条件。博弈论提供了代表包括目标条件的游戏结构所需的正式支撑。演示学习,长期以来一直试图利用机器人与一个人的互动促进学习。本文结合了这两种方法,允许机器人通过示范来学习游戏理论表示。本文演示了如何使用单一演示和由机器人领导的问题和应答会话的少数试验和一些试验示例来教授游戏的胜利条件。我们的结果表明,机器人可以在人类演示之后学习连接四个游戏的标准规则的任何胜利条件,无论板和芯片的颜色或尺寸如何。此外,如果人类展示了胜利条件的变化,我们表明机器人可以了解各自的改变的胜利条件。

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