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Learning to Win Games in a Few Examples: Using Game-Theory and Demonstrations to Learn the Win Conditions of a Connect Four Game

机译:在几个示例中学习赢得游戏:使用游戏理论和演示来学习四连环游戏的获胜条件

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Teaching robots new skills using minimal time and effort has long been a goal of artificial intelligence. This paper investigates the use of game theoretic representations to represent interactive games and learn their win conditions by interacting with a person. Game theory provides the formal underpinnings needed to represent the structure of a game including the goal conditions. Learning by demonstration, has long sought to leverage a robot's interactions with a person to foster learning. This paper combines these two approaches allowing a robot to learn a game-theoretic representation by demonstration. This paper demonstrates how a robot can be taught the win conditions for the game Connect Four using a single demonstration and a few trial examples with a question and answer session led by the robot. Our results demonstrate that the robot can learn any win condition for the standard rules of the Connect Four game, after demonstration by a human, irrespective of the color or size of the board and the chips. Moreover, if the human demonstrates a variation of the win conditions, we show that the robot can learn the respective changed win condition.
机译:用最少的时间和精力来教机器人新技能一直是人工智能的目标。本文研究了使用游戏理论表示法来表示交互式游戏并通过与人互动来学习其获胜条件。博弈论提供了代表包括目标条件在内的博弈结构所需的形式基础。通过演示学习,长期以来一直试图利用机器人与人的互动来促进学习。本文结合了这两种方法,允许机器人通过演示来学习游戏理论表示。本文演示了如何通过单个演示和一些由机器人领导的问答环节的试验示例,向机器人学习“连接四”游戏的获胜条件。我们的结果表明,在经过人类演示之后,无论棋盘和芯片的颜色或大小如何,该机器人都可以学习“四通”游戏标准规则的任何获胜条件。此外,如果人类演示了获胜条件的变化,则表明机器人可以学习相应的获胜条件。

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