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Programming Course Design: Phenomenographic Approach to Learning and Teaching

机译:编程课程设计:现象学习和教学方法

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Phenomenography is a well-known empirical research approach that is often used to investigate students' ways of learning programming. Phenomenographic pedagogy is an instructional approach to plan learning and teaching activities. This theoretical paper gives an overview of prior research in phenomenographic studies of programming and shows how the results from these research studies can be applied to course design. Pedagogic principles grounded in the phenomenographic perspective on teaching and learning are then presented that consider how to tie students' experiences to the course goals (relevance structure) and how to apply variation theory to focus on the desired critical aspects of learning. Building on this, an introductory object-oriented programming course is described as an example of research-based course design. The insights gained from the experience of running the course are shared with the community of computer science educators, as also the benefits and responsibilities for those who wish to adopt the phenomenographic perspective on learning to plan their teaching. The development of an increased awareness of the variation in students' ways of experiencing programming and the need to broaden the context of the programming course are discussed.
机译:现象是一种知名的经验研究方法,通常用于调查学生的学习编程方式。现象教育学是计划学习和教学活动的教学方法。本文概述了对编程现象研究的现有研究,并展示了这些研究研究的结果如何应用于课程设计。然后提出了教学和学习现象观点的教学法原则,考虑如何将学生对课程目标(相关性结构)的经验联​​系起来,以及如何应用变化理论,专注于学习所需的关键方面。在此构建,介绍面向对象的编程课程被描述为基于研究的课程设计的示例。从跑道经验中获得的见解与计算机科学教育者的社区共享,以及那些希望采用现象观点的人的利益和责任,从学习计划教学。讨论了提高对学生体验规划方式的变化以及扩大编程过程的背景的思路的变化的认识。

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